The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 14, 2024, 05:16:56 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  SC1 Tactical Campaign
« previous next »
Pages: 1 2 3 [4] Print
Author Topic: SC1 Tactical Campaign  (Read 11418 times)
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: SC1 Tactical Campaign
« Reply #45 on: May 09, 2005, 08:41:17 pm »

I think a view from infinitely far away would be fine... a full 3d explorer would be quite excessive. Start with the easy solution; the hard one can be added later if the easy solution is not satisfactory.
Logged
Almo
Zebranky food
*
Offline Offline

Gender: Male
Posts: 12


Hard Core Game Design


View Profile
Re: SC1 Tactical Campaign
« Reply #46 on: May 10, 2005, 08:30:11 pm »

Quote


Instead of giving the ships hitpoints and stats, the game just looks up the probability of winning for each ship against another. The amount of ships serves as hitpoints instead. It also makes the battles look big.



Boring. Play the recent Reach for the Stars if you want that.
Logged

Almo!
Pages: 1 2 3 [4] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!