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Topic: alpha patch for v0.1 to v0.2 (Read 21117 times)
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sun
Zebranky food
Offline
Posts: 16
technique ja nai
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Okay folks, you can get the executable here: http://attila.stevens-tech.edu/~lnanek/uqm.zip
No repsonsiblility, yada, yada. Someone who is regged can repost and make a linky if they want, no bandwidth limits.
Much thanks to serendipity for the compile. I did a quick test by just replacing the old exe and nothing else. Old saved games worked and game was winnable (so I assume Spathi/collision are fine too). Oh, and the pause button crashed the game the first time I used it and my computer the second time. So no pause button in this hack version. ^^
...and stop replying to peterb, he's an obvious troll who didn't even read the thread he is posting in where hosting was *asked* for ;p ^^
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peterb
Zebranky food
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Posts: 5
I love YaBB 1G - SP1!
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Hey, I resent that remark -- my trolling isn't obvious at all!
seriously, I missed the part where you asked for hosting. My apologies.
[and to all you "waaaah, I can't afford VC++!" whiners -- ya know, there ARE free, open source development environments for windows. Open your eyes.]
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serendipity
Zebranky food
Offline
Posts: 16
Personal text is for weenies.
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Okay folks, you can get the executable here: http://attila.stevens-tech.edu/~lnanek/uqm.zipNo repsonsiblility, yada, yada.  Someone who is regged can repost and make a linky if they want, no bandwidth limits. Much thanks to serendipity for the compile.  I did a quick test by just replacing the old exe and nothing else.  Old saved games worked and game was winnable (so I assume Spathi/collision are fine too).  Oh, and the pause  button crashed the game the first time I used it and my computer the second time.  So no pause button in this hack version. ^^ ...and stop replying to peterb, he's an obvious troll who didn't even read the thread he is posting in where hosting was *asked* for ;p ^^
Of course about 20 minutes after I sent you that compiled version, the developers post an update to CVS that fixes the glitch where, if you're in the orbit view, and you view the starmap, the planet stays on your screen.
I'll send you that compiled version tomorrow, in case they add anything else soon.
What's the pause button crash you're talking about? I can't find a button that pauses the game, so I can't look into the problem. Could be an easy fix.
And regarding trying to compile this project with something other than MSVC++ (for which the developers kindly include a project file for), good luck. It's enough of a nightmare developing on windows _WITH_ the $200 development environment. Having to get your own free compiler and figuring out how to get this beast to compile is an exercise in futility. Like I said - for the most part, real developers work in Unix when they can, and there's a reason. The learning curve for developing in windows is a lot steeper, and it's just a pain.
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sun
Zebranky food
Offline
Posts: 16
technique ja nai
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At the "it won't UNpause" part of the situation I generally proceeded to push every button imaginable in an emotionally unstable way which may have slightly worsed the overall effect. ^^
I'll post any updates I'm sent. Glad the Spathi are more usable now since I often drag them around just to carry crew in the early part of the game. ^^
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sun
Zebranky food
Offline
Posts: 16
technique ja nai
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That's odd, the first thing I tested was dropping by Earth. I did that before loading my old saved games, even. ^^ Also went to earth several times preparing for testing the final battle and didn't have the slightest problem. Like above, serendipity did say to load the content as well, however:
>>The installation process for getting from scratch to the latest revision is: >>Download the v0.1 alpha with Windows Installer. >>Install it. >>Use CVS to get the latest content directories >>Copy this EXE to the game directory, replacing the old one.
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sun
Zebranky food
Offline
Posts: 16
technique ja nai
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There was a bug in the alpha that would crash random stars on entry for me. It was usually solvable by dropping by some other nearby, uneventful star just beforehand (got in the habit of saving before every entry ^^). Not sure if that applies, but you may want to try.
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Teric
Guest
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Ok, I downloaded the newly compiled .exe file, backed up the old .exe file, and replaced it.
Seems to work just fine--no crashes when going to the space station at earth.
I like how the sono-graph works now during conversations.
Haven't tried the new .exe with the Spathi eluder to see if the collision detection has been fixed.
Happy with the changes so far!
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steen_skybolt
Zebranky food
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Gender:
Posts: 1
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I installed the patch, and am VERY impressed so far. I also can host a patch download, to assist in deployment of new stable code releases.
I can be reached at amabes@rmahomeservices.com
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