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| | |-+  alpha patch for v0.1 to v0.2
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Author Topic: alpha patch for v0.1 to v0.2  (Read 18999 times)
sun
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Re: alpha patch for v0.1 to v0.2
« Reply #45 on: December 12, 2002, 10:46:47 pm »

D'oh, your right.  Game crash on earth confirmed with just exe replacement.  It never occured to me to try the actual planet as opposed to the space station.

I can't test content update since I'm firewalled and don't have any intention on wasting time during finals week on scary acronyms like CVS anyway.  I suppose I'll register after this post since I'm hosting a file and an imposter might cause damage, evil paperwork.
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paulsid
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Re: alpha patch for v0.1 to v0.2
« Reply #46 on: December 13, 2002, 01:12:04 pm »

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Okay folks, you can get the executable here:
http://attila.stevens-tech.edu/~lnanek/uqm.zip

Much thanks to serendipity for the compile.  I did a quick test by just replacing the old exe and nothing else.  Old saved games worked and game was winnable (so I assume Spathi/collision are fine too).  Oh, and the pause  button crashed the game the first time I used it and my computer the second time.  So no pause button in this hack version. ^^


Thankyou!!!  Got it, installed it, got CVS content snapshot, moved saved games, ran it, finished it.  Now I can
study for exams in peace.  :)
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Solanacean
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Re: alpha patch for v0.1 to v0.2
« Reply #47 on: December 13, 2002, 02:21:51 pm »

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Here's another thing with this patch:

When I try to go to Earth it crashed, saying it couldn't load a file.

Are you sure that all we need to replace is the .exe?

You need two files that were not included in first alpha package. These files are eartmask.ani and eartmask.png. Download them from here and just put 'em into your \content\ipanims directory.
« Last Edit: December 13, 2002, 02:41:35 pm by Svart » Logged
sun
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Re: alpha patch for v0.1 to v0.2
« Reply #48 on: December 13, 2002, 04:32:50 pm »

Okay, updated version of the compiled windows exe (305KB):
http://attila.stevens-tech.edu/~lnanek/uqm_121202.zip

Thanks again to serendipity. ¬ Pause was still buggy in my tests so avoid that button. ¬ In case anyone else is firewalled and having CVS troubles like me, I'll post the content links I've seen so far for quick 'save as' use. ¬ Sourceforge has some weird content tags that led to multiple extensions/one hidden or txt extensions and whatnot but I've stripped those out. ¬ These do fix the missing earth problem for me, haven't checked Yehat yet. ^^

New content for "The Ur-Quan Masters\content" directory:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/sc2/sc2/content/yehat.con?rev=HEAD

New content for "The Ur-Quan Masters\content\ipanims" directory:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/sc2/sc2/content/ipanims/eartmask.ani?rev=HEAD
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/sc2/sc2/content/ipanims/eartmask.png?rev=HEAD


« Last Edit: December 15, 2002, 07:41:18 am by sun » Logged
ErekLich
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Re: alpha patch for v0.1 to v0.2
« Reply #49 on: December 13, 2002, 10:45:35 pm »

Here's confirming that those files fixed the Earth problem!

Thanks ever so much for helping those who know not the ways of CVS, sun!
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Oh God, please don't let me die today!  Tomorrow would be SO much better!
Mage
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Re: alpha patch for v0.1 to v0.2
« Reply #50 on: December 14, 2002, 01:08:55 am »

Hey, thanks for the new exe, the Sa-Matra is definitely beatable with it!  BUT... there's no ending?! wtf?! Please tell me the 3DO had the ending w/ all the aliens in it!  After I beat the Sa-Matra, it went to a starry screen for a split second then straight to the credits!  I didn't press a single key.   Huh Cry
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Mage
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Re: alpha patch for v0.1 to v0.2
« Reply #51 on: December 14, 2002, 01:09:43 am »

Oh, I beat it again just to make sure it wasn't just me goofing something up...still the same thing  :-/
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Parker
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Re: alpha patch for v0.1 to v0.2
« Reply #52 on: December 14, 2002, 01:46:29 am »

Thank you sun and serendipity, it works great.
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Re: alpha patch for v0.1 to v0.2
« Reply #53 on: December 14, 2002, 04:55:59 am »

The 3DO version didn't have the outtakes with the aliens, unfortunately. I was very saddened by this. That being said, it did play a movie that pretty much just consisted of stills from the PC version, a bit of rendering, and a voice over.
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Mage
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Re: alpha patch for v0.1 to v0.2
« Reply #54 on: December 14, 2002, 05:30:17 am »

I'm an idiot  Angry
« Last Edit: December 14, 2002, 05:32:19 am by Parker » Logged
Mage
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Re: alpha patch for v0.1 to v0.2
« Reply #55 on: December 15, 2002, 01:39:50 am »

Wtf was that for?
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Parker
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Re: alpha patch for v0.1 to v0.2
« Reply #56 on: December 15, 2002, 03:40:59 am »

I edited your post because it was flamebait, even if you did not realise it.  Keep in mind you are getting this game for free and the fact that the original PC or 3DO endings aren't implemented yet does not make the game a "gyp."

Also, good luck getting Star Control 2 to work in ScummVM Roll Eyes
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Nic.
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Re: alpha patch for v0.1 to v0.2
« Reply #57 on: December 15, 2002, 04:09:30 am »

There's alot of love in this forum.  It makes the OpenBSD mailing list look like a hug-fest by comparison.  Grin

Mage:  If you've actually got the brass balls to whine because an unfinished alpha release of a game that you downloaded for free doesn't have some non-essential feature implemented yet, then I'd suggest that you at least wait until a completed version is available before making an ass out of yourself on a world-wide forum.

Parker:  I'm all for brevity, but I think "post deleted by editor" would have been a little more appropriate (even if your version was more accurate)

Just my $0.02 USD.  Ignore as appropriate.
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Mage
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Re: alpha patch for v0.1 to v0.2
« Reply #58 on: December 15, 2002, 05:12:59 am »

Sorry if I'm not as familiar with the ways of emulation, God of Coding, I had only read a blurb about some program that allowed Lucasarts games (read, old dos based games) to work fine in WinNT and figured it was worth investigating.  As for a "gyp," I battered myself at the Sa-Matra for hours thinking I could beat it solely for that ending, and as someone else already mentioned, it's terribly unfortunate that the best aspect of the game, the culmination of all the humor within it, was ripped apart.  I didn't comment on this project as a "gyp," I commented that the 3DO ending is a gyp, rightfully so for actual fans of the series; what kind of Star Control 2 game would not contain those, let's see, 15-20 comedic alien epilogues and your own? ...
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Mage
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Re: alpha patch for v0.1 to v0.2
« Reply #59 on: December 15, 2002, 05:24:06 am »

Quote
There's alot of love in this forum.  It makes the OpenBSD mailing list look like a hug-fest by comparison.  Grin

Mage:  If you've actually got the brass balls to whine because an unfinished alpha release of a game that you downloaded for free doesn't have some non-essential feature implemented yet, then I'd suggest that you at least wait until a completed version is available before making an ass out of yourself on a world-wide forum.

Parker:  I'm all for brevity, but I think "post deleted by editor" would have been a little more appropriate (even if your version was more accurate)

Just my $0.02 USD.  Ignore as appropriate.


Excuse me, boy, maybe you should brush up on your reading comprehension skills before jumping off to flame someone on an internet message board.  Was it apparent that something as quality as the SC2 ending would be altered for no reason, technical or artistic, for the 3DO version?  Was it apparent that this "ending" is somehow a "feature" now, and not a part of the actual game?  Was ANY of this explained in a rational manner instead of jumping to conclusions that I'm lambasting the project and NOT this change in game design?  Was any of this mentioned in the Changes/Todo/Bugs?  I'll save your short-minded ass the work and tell you it wasn't.  

I didn't "whine" that this project hadn't implemented an "ending."  I was criticizing the 3DO version for having changed something so nostalgic and valuable to me, not even presupposing that the project developers would take it upon themselves to incorporate the dos-based ending because I'm not sure how feasible that is.  You are an asshole twicefold, both for jumping to conclusions and furthermore for going so far as to insult my intelligence, based on your flawed understanding in the first place.
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