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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  alpha patch for v0.1 to v0.2
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Author Topic: alpha patch for v0.1 to v0.2  (Read 21130 times)
maxius
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alpha patch for v0.1 to v0.2
« on: December 10, 2002, 09:26:22 pm »

is there going to be a patch if not can someone tell me how to download the latest cvs thanks
« Last Edit: December 10, 2002, 09:31:26 pm by maxius » Logged

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Re: alpha patch for v0.1 to v0.2
« Reply #1 on: December 10, 2002, 09:41:32 pm »

Here's how to download the latest CVS:

http://sourceforge.net/cvs/?group_id=59452
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Re: alpha patch for v0.1 to v0.2
« Reply #2 on: December 11, 2002, 02:50:55 am »

The module name is sc2 btw
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Re: alpha patch for v0.1 to v0.2
« Reply #3 on: December 11, 2002, 07:50:51 am »

So I finally got all the libs downloaded and compiled the CVS version of The Ur Quan Masters.  It looks like only the .exe file changed (and reports a new version of 0.12 - the collision detection bug seems to be fixed - the Spathi are useful once again, so I assume this is the 0.2 referenced in the ChangeLog).  Since I'm "developing" (I use the term loosely) on the windows platform, I don't know how to make a diff or other easy way to update the exe.  However, it's only 500k.  

If someone has some hosting space, I'd be happy to try to provide the windows binary for the development version every once in a while as the CVS is updated.

Maybe once I poke around the code a bit I'll try to contribute some fixes.  
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Niahak
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Re: alpha patch for v0.1 to v0.2
« Reply #4 on: December 11, 2002, 08:12:45 am »

That would be immensely helpful for me, because I'm on Windows and I'm ignorant... or something.  And I don't want to pay for compiling software...
Plus, I'd get my Spathi back (have to restart, because due to bug I lost the last Spathi ships I can get :/ )
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Re: alpha patch for v0.1 to v0.2
« Reply #5 on: December 11, 2002, 09:15:17 am »

ditto

does this mean the game is beatable yet?
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Re: alpha patch for v0.1 to v0.2
« Reply #6 on: December 11, 2002, 09:29:45 am »

FYI there are changes in the content as well as the code to fix bugs. I just tried running the cvs compile exe in the 0.1 install directory and it loaded but you might still run into bugs from changes in content since 0.1.
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Re: alpha patch for v0.1 to v0.2
« Reply #7 on: December 11, 2002, 09:33:55 am »

once we get a windows exe what are the save game file names?
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Re: alpha patch for v0.1 to v0.2
« Reply #8 on: December 11, 2002, 09:35:48 am »

does it fix the hyperspace autopilot bug?
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Re: alpha patch for v0.1 to v0.2
« Reply #9 on: December 11, 2002, 10:59:13 am »

The savegames are in the content folder.  They go by the criteria 'starcon2.##'

Hex editing is fun Smiley
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Re: alpha patch for v0.1 to v0.2
« Reply #10 on: December 11, 2002, 04:07:02 pm »

At least anybody can download the content (perhaps slowly for modem users... :-).  So it should still be helpful to post the .exe as it's updated so windows users can benefit from the bleeding edge source.  

And yes, it is supposed to be beatable, according to the changelog - I haven't tried yet, but I know the collision detection has been perfect for what I've tried (spathi, etc).  And as mentioned elsewhere, the new planet visuals are amazing.  Also, the oscilloscope works in conversations. Quite a few significant fixes.

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Re: alpha patch for v0.1 to v0.2
« Reply #11 on: December 11, 2002, 05:33:11 pm »

Bleh, micro thingie managering. I'll wait the coders to put the link on the pages ... and yes, I'm lazy (that's what a 10MB connection since 1996 makes).
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eaadams
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Re: alpha patch for v0.1 to v0.2
« Reply #12 on: December 11, 2002, 06:02:43 pm »

ok I'm confused.  On XP what do I do to upgrade?
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Re: alpha patch for v0.1 to v0.2
« Reply #13 on: December 11, 2002, 06:13:07 pm »

Quote
ok I'm confused.  On XP what do I do to upgrade?



You need the updated content and executable.  To make the bleeding edge executable from the CVS sources, you need MS Visual C++ 6 or better, and all the libraries listed in the INSTALL file from the source (Ogg Vorbis, OpenAL, SDL, SDL-image).  

Or, you can just use CVS to get the latest Content directories, and some kind soul to donate hosting space so the updated executable can be published.  That way you don't need to worry about Visual Studio and libraries and compiling.  It would probably be a good idea to post the executable (if not a patch or somplete Win32 Installer version) on the sourceforge site.  It's no good having testers report bugs that have been fixed in the CVS.
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Teric
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Re: alpha patch for v0.1 to v0.2
« Reply #14 on: December 11, 2002, 06:50:38 pm »

I WANT A FIXED WINDOWS .EXE FILE!

*ahem*

Please?
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