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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: alpha patch for v0.1 to v0.2  (Read 20341 times)
ErekLich
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Re: alpha patch for v0.1 to v0.2
« Reply #15 on: December 11, 2002, 07:33:37 pm »

Instead of a patch, why don't they put out verson 0.2 if they're ready to?

It seems to me like no one has reported a substantial new bug in a while...
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Mika
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Re: alpha patch for v0.1 to v0.2
« Reply #16 on: December 11, 2002, 08:20:08 pm »

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Instead of a patch, why don't they put out verson 0.2 if they're ready to?

It seems to me like no one has reported a substantial new bug in a while...

We are NOT ready to release 0.2 yet. Mind you, the 0.1 came out only two weeks ago, there's no point to do official releases every day, the hassle it takes is just too big and there's often much experimental code around (though you can always compile directly from CVS if you want). We'll discuss this more inside core team when all of us are online.

I'd suspect if we exceptionally release 0.2 this early, it's for transition to new bug reporting system (bugzilla) which is much better than forums for that.
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ErekLich
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Re: alpha patch for v0.1 to v0.2
« Reply #17 on: December 11, 2002, 08:25:19 pm »

Okay, I don't mean to rush you...

I'm sorry if we seem overeager here.  SC2 IS one of the greatest games ever...

I tried asking this elsewhere, but since you've actually answered to this topic I'll ask again...

what kind of timeline are we looking at?  Do we have even a general idea when the core team plans to release 0.2?
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Re: alpha patch for v0.1 to v0.2
« Reply #18 on: December 11, 2002, 09:44:24 pm »

Quit while you're ahead, buddy..  Smiley  I get paid to do software releases (every couple of months, anyways) and it's an incredible pain in the ass.  I wouldn't expect them to try it again until they were feeling "100%" about the new code, which is probably gonna take a while..

At any rate, they give CVS access to, well, everyone, so if you've got the tools to build it yourself, you can be as far out on the bleeding edge as you like.
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eaadams
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Re: alpha patch for v0.1 to v0.2
« Reply #19 on: December 11, 2002, 09:48:40 pm »

so since I dont have C++ I guess my best option is to wait for someone to complete the new EXE and then we need someone with some hosting space.  
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eaadams
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Re: alpha patch for v0.1 to v0.2
« Reply #20 on: December 11, 2002, 09:52:29 pm »

so we need someone to host the exe and to compile it.  I see how they dont wana do a full .2 alpha release.  

anyone got the knowhow?
anyone got the bandwidth?
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serendipity
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Re: alpha patch for v0.1 to v0.2
« Reply #21 on: December 11, 2002, 09:54:59 pm »

It looks like nobody feels like hosting the files.  I don't mind doing basic stuff like compiling the EXE and maybe hosting diffs between the released versions and the CVS version, so all of us windows users can be bleeding edge without having to buy and futz with Visual Studio.  This will only help people who download the real version first, and then the diffs.  And since I've never made a diff while doing windows development, who knows how easy it will be.

It looks like I'll have to open my server to the public, though, which will take some time - I want to make sure it's well protected before I open the floodgates to ports 80 and 21.   Stay tuned for more info.  Don't worry Windows guys, you'll soon be able to keep up with the Linux users, where CVS and development is relatively painless.
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Niahak
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Re: alpha patch for v0.1 to v0.2
« Reply #22 on: December 11, 2002, 10:54:05 pm »

That would be extremely nice of you, Serendipity  Grin
I can understand your hesitation, though, on opening a server...
I'm just waitin' so I see all the good stuff that's already been changed.
Thanks in advance.
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Nic.
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Re: alpha patch for v0.1 to v0.2
« Reply #23 on: December 11, 2002, 11:15:00 pm »

Putting your personal box on the public Internet to share files?  I thought that's what GeoCities was for Wink
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eaadams
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Re: alpha patch for v0.1 to v0.2
« Reply #24 on: December 11, 2002, 11:55:09 pm »

I am *oozing* with happyness.
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Re: alpha patch for v0.1 to v0.2
« Reply #25 on: December 12, 2002, 12:04:01 am »

I can host the exe with my uni web space.  ~30k tuition ought to pay for something. ^^  In case my email doesn't show up it's:

lnanek@stevens-tech.edu

Thanks.
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Re: alpha patch for v0.1 to v0.2
« Reply #26 on: December 12, 2002, 12:55:51 am »

I can host the EXE file, although I cannot compile it.  Would you guys like me to setup a subdomain on my hosting server?

-Chris
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peterb
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Re: alpha patch for v0.1 to v0.2
« Reply #27 on: December 12, 2002, 03:03:11 am »

Look, I think it's a foregone conclusion that anyone that knows how to compile this is capable of hosting it, and the fact that those of you that  "can't" compile it are offering to host it suggests that you don't know what you're getting yourselves in to.

This is open source.  If you're so inclined, check out the source tree, build the goddamn windows executable, and host it yourself.  Don't ask other people to stop their real work and build the exe for you just because you're impatient.

If you don't know how to build the executable, well, maybe this is your big chance to expand your horizons and learn some new skills.

-Pete
[not on the UQM team at all, just an experienced programmer.]
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serendipity
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Re: alpha patch for v0.1 to v0.2
« Reply #28 on: December 12, 2002, 03:52:21 am »

Quote
Look, I think it's a foregone conclusion that anyone that knows how to compile this is capable of hosting it, and the fact that those of you that  "can't" compile it are offering to host it suggests that you don't know what you're getting yourselves in to.

This is open source.  If you're so inclined, check out the source tree, build the goddamn windows executable, and host it yourself.  Don't ask other people to stop their real work and build the exe for you just because you're impatient.

If you don't know how to build the executable, well, maybe this is your big chance to expand your horizons and learn some new skills.



Maybe you're not clear on something:
Development on Linux is easy.  CVS is easy.  Downloading libraries is easy.  Doing the same on Windows is a huge pain in the ass.  First of all, you need $200 software from microsoft (Visual C++) just to attempt it.  Then you need to download all these libraries which are a pain to keep current, and then you need to compile the executable.  There are very few people who feel like doing all this - and the ones who are familiar enough with development to bother getting the CVS sources are a majority Linux users anyway.  I certainly prefer developing on Unix/Linux to Windows. If I used linux extensively at home, I wouldn't even bother with the windows version.

SC2 is great.  UQM has the potential to be better, and it's damn close already.  I'm more than willing to provide the executables if someone else feels like hosting it, as the CVS version matures.  This lets non-hard core windows users play the latest and greatest, lets the slightly harder-core users submit bug reports from a recent version, and takes the burden off the developers from releasing easy-to-install Windows packages all the time to keep the slavering zebrankys happy.

What's the harm with that?
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paulsid
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Re: alpha patch for v0.1 to v0.2
« Reply #29 on: December 12, 2002, 04:34:48 am »

Quote
This is open source.  If you're so inclined, check out the source tree, build the goddamn windows executable, and host it yourself.  Don't ask other people to stop their real work and build the exe for you just because you're impatient.


Would you be willing to "loan" us all copies of VC++ to build it ourselves with?  Because I doubt anybody would want to buy an expensive compiler to compile a game they could get for $10 second-hand.  Doubly so for me because I've invested in a whole suite of Borland tools already.  While I've got a Linux box  it's not good enough to play UQM on.

On that subject, after my exams are over next week I might take a crack at building UQM with Borland C++.  Since they have a free compiler available it would expand the possibilities for Windows users if somebody could get it to work.

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[not on the UQM team at all, just an experienced programmer.]


Ditto for me.  I just hope you're not that nearsighted when you're programming.
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