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Topic: Famous Ur-Quan Battles Volume IV (Read 18280 times)
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Death 999
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We did. You did. Yes we can. No.
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Actually, there are some simple changes we can make that will bring SC2's melee closer to SC1's.
1) un-truncate the Umgah cone, make it wider and longer.
2) make the arena a touch smaller
There may be some other subtle modifications needed.
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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SC2's multiplayer owns SC1's. The supermelee has far more variety and replay value. If you really want to, you can easily set up an old hierarchy vs. old Alliance battle, which destroys your main complaint about supermelee. And I use the lower-tier ships all the time. SC2's melee is pretty well-balanced. I'd argue it's more strategic than SC1's melee, because you have to build a balanced team (you cannot bring in a fleet of chmmrs and beat a competent player), and there's still the tactical questions of "What ship should I use to fight this ship?" that were present in SC1. The only things about SC1 I miss are strategy mode and the cool technical readouts.
Anyway, I agree that DOSBox is the best option for you, because no offense, but you're the only one here who seems to care this much about SC1.
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« Last Edit: May 12, 2005, 09:46:54 pm by JWJ »
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GameMusic
Zebranky food
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I love YaBB 1G - SP1!
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I downloaded SC1 after reading this and while it's fun, it seems too short and the map screen messes the game up a lot. The 3D star map is more realistic than SC2's hyperspace, but it just doesn't work in game. Most of the challenge of the game is in figuring out what paths you're allowed to take. The strategy system is good otherwise, though, and I'd like to see somebody make that SC2 strategy game. I actually prefer it to SC2's system in some ways, and a combination of SC2's hyperspace and RPG with SC1's strategy could be an excellent game.
The biggest difference in melee is the Yehat ship, which in SC1 is actually very fast. It would probably be easy to add approximations of the SC1 versions of some ships to the SC2 fan games.
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Deus Siddis
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What is the Earthling Cruiser like in SC1?
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Mormont
*Smell* controller
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I love YaBB 1G - SP1!
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The Androsynth is good enough as is. It doesn't need a boost.
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0xDEC0DE
*Many bubbles*
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i wouldnt call adding an "on\off" toggle for the androsynth blaze mode a boost, this option is to basic to be called as a boost. Let us know when you have the patch done so that we may playtest it, then. Or were you proposing that others do your work for you, for free? If that's the case, then We'll Get Right On That™. "Idea men" are about as useful to this project as tits on a bull, and in grand forum tradition, you are cordially invited to either put up or shut up.
its not like they cant shut their power supplies to the blaze mode battary to simulate a situation of an empty battary. Um, it's EXACTLY like that, at least as the game is currently coded. And it's fairly obviously done as a game-balance issue: your slow-moving, slow-turning ship has the ability to turn into a fast-moving, fast turning ship. The only way to keep the ship from being too powerful would be to put constraints on the ability, like "when you come out of fast mode, your batteries are empty and your inertia is zeroed" Which is exactly what happens.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth." --Fry
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Deus Siddis
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"This board is a good place for anyone to share their ideas about how they think the game should be."
Alrighty then, here's what you should do. Replace the cruiser art with a toothbrush and the dreadnaught with a green apple. Replace the current starmap with a monopoly board. Make it so combat happens 20 times slower. Instead of the player having the vindicator for a flagship, give him a scout. He can add extra energy dart modules as he gains resources. Oh, one last thing, replace all the names in the credits with the brand names of leading laxatives.
Alright, so how 'bout it?
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« Last Edit: May 14, 2005, 11:59:28 pm by Deus_Siddis »
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michael
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"Make it so combat happens 10 times faster" you can do that in sc2(the real one).
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« Last Edit: May 14, 2005, 11:20:45 pm by michael »
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Culture20
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Thraddash Flower Child
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When you pass Sol, you get 200 resources?
"Stay on Topic.." -Gold Five "We're too close!" -Gold Leader "Stay on Topic." -Gold Five "Loosen up!" -Gold Leader
When you pass into your next turn you get 200 starbucks? That better Gold Five? You hear me Gold Five?
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