The controls are a little awkward... but I thought you might enjoy it anyway. It's amazing to pull the scope out until it's the full 47 LY instead of the roughly 10 it starts at...
Like you said, it would be nice to be able to fix the view so it's along the ...normal (90 degree thing) of the lines between 2 stars, then you rotate along the axis. Fading brightness could be nice to.
Would it be possible to code a simple similar thing by just using the RA+Dec of a star along with the distance (LY), then just use a simple Sin/Cos/whatever formula, multiply the normalized number you get from that with the LY... ? I suck poopypants at coding (especially 3D vectors).
It wouldn't be that hard to enter a couple of stars from that, or maybe use that star catalog, whatever it's called. It's probably available in a format that's easy to read.
Well, I'm sure that's how they calculated the star positions. However, as it's nothing like open source (for no apparent reason as they make no money on it), we'd have to start from scratch. Of course, if an SC1 remake comes along with an appropriate block of code, we could retrofit it...