Pages: 1 [2] 3 4
|
|
|
Author
|
Topic: cheat codes (Read 36512 times)
|
Guest
Guest
|
Absolutely. Â You'll need to install XCode, though (XCode is provided on the OSX install DVD, but it's not installed by default) and then get the source code for the game, and all the required Frameworks to make it build. Â The instructions for actually building the game are found elsewhere on these forums. The bulk of the Frameworks you'll need are provided in binary form here: http://www.submedia.net/uqm/...except for SDL, which maintains their own binary distribution here: http://www.libsdl.org/
Ah, so much more complicated than I can do. Thanks alot though.
|
|
|
Logged
|
|
|
|
Michael Knight
Guest
|
Would it be possible to get your recompiled source with modified earthling cruiser ? Pretty please with a sugar on top?
|
|
|
Logged
|
|
|
|
|
|
Q_of_BanditZ
Zebranky food
Offline
Gender:
Posts: 2
|
I wouldn't mind having some fairly easy access to some cheat codes for some fun as well.
|
|
|
Logged
|
|
|
|
|
Deus Siddis
Enlightened
Offline
Gender:
Posts: 1387
|
I think a ship editor that would not require compiling, would be a cool feature for a later version of UQM (perhaps post 1.0).
|
|
|
Logged
|
|
|
|
|
Deus Siddis
Enlightened
Offline
Gender:
Posts: 1387
|
"No.. wait... it depends on what the editor would be capable of doing. Changing simple parameters like speed, recharge time etc would be relatively easy to do."
That's what I meant. The other stuff might be cool, but more work.
|
|
|
Logged
|
|
|
|
|
|
|
Halleck
Enlightened
Offline
Gender:
Posts: 752
Personal Text
|
I seem to recall an IRC converation about this. There were longer ones, but here's the one I could find (which of course ends in silliness):
[14:37] Arne^: ... what's planned for 1.0 anyways since it's 0.6 versions away? [14:38] Nic: A long nap afterwards. [14:39] Arne^: ...feature wise? I heard something about XML [14:41] Nic: Yes, the much-ballyhooed New Resource System. [14:41] Arne^: que? [14:42] Nic: Saved games, melee fleets, and various internal info will be redone as XML. At least, that's the plan. [14:43] Nic: Or part of it. [14:44] Nic: Everything I've ever heard about the New Resource System (and that ain't much) hints that it's gonna be huge. [14:45] Arne^: new resourse system as in mining or game modding? [14:45] Nic: game modding. [14:46] Arne^: it should have a huge Talana dating sim!!!!!11 [14:47] Arne^: fo shizzle [14:48] Nic: Hot blue-girl-on-blue-girl action! [14:49] Arne^: yes yes yo!
|
|
|
Logged
|
Currently working on: Going outside more
|
|
|
Ivan Ivanov
*Smell* controller
Offline
Gender:
Posts: 296
Internet Piracy
|
Ah, whatever, I'm already on it. Besides it will be some time before 0.5 comes out, so no worries even if I'll have to start all over, it won't be a problem. The worst case scenario would be if you could edit the ships in 0.4 but not 0.5+, I don't think anyone will die because of that.
Anyway, half the work is already done. The Earthling Cruiser is fully editable. The function that reads the atributes from the file still needs *some* improvements, but once this is done, applying changes to the rest of the ships will be a matter of copy-pasting.
|
|
« Last Edit: June 20, 2005, 10:45:39 pm by Ivan_Ivanov »
|
Logged
|
Your bruises are reminders of naivete and trust
|
|
|
MrUtwig
Zebranky food
Offline
Posts: 1
I love YaBB 1G - SP1!
|
I am very new to the game. I was wondering if anyone had any idea what the rosey-rod and the trident thingy was for, the utron device (how do I repair it and give it back to the utwig). How am I supposed to defeat the Kohr-ah. They have destroyed all other species in the region of my univerese and they came for the command station once and destroyed it. What the heck am I supposed to do lol. Anyone have a map of cords? Or a damn walkthrough. Thanx, also how can I exactly use the program you are building to upgrade my battle cruiser? Thankx, If you have any information that you wish to send and not spam this forum with e-mail me at RyanLewis@Wapda.com thankx
|
|
|
Logged
|
|
|
|
Pages: 1 [2] 3 4
|
|
|
|
|