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Author Topic: cheat codes  (Read 36512 times)
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Re: cheat codes
« Reply #15 on: May 23, 2005, 01:42:13 am »

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Absolutely.  You'll need to install XCode, though (XCode is provided on the OSX install DVD, but it's not installed by default) and then get the source code for the game, and all the required Frameworks to make it build.  The instructions for actually building the game are found elsewhere on these forums.

The bulk of the Frameworks you'll need are provided in binary form here:

http://www.submedia.net/uqm/

...except for SDL, which maintains their own binary distribution here:

http://www.libsdl.org/


Ah, so much more complicated than I can do.  Thanks alot though.
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Michael Knight
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Re: cheat codes
« Reply #16 on: June 07, 2005, 08:56:39 pm »

Would it be possible to get your recompiled source with modified earthling cruiser ? Pretty please with a sugar on top?  Wink
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Re: cheat codes
« Reply #17 on: June 08, 2005, 04:26:39 am »

Comrade, all you have to do is download the source, modify the cruiser however you like, and compile the source.
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Re: cheat codes
« Reply #18 on: June 09, 2005, 03:56:30 pm »

that would be hard, even for me to do...
i have no patience to sit around and hack the source.
i'll just edit the saved game with my hex editor.


all too easy
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Re: cheat codes
« Reply #19 on: June 14, 2005, 11:37:40 pm »

I wouldn't mind having some fairly easy access to some cheat codes for some fun as well.

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Re: cheat codes
« Reply #20 on: June 19, 2005, 11:57:19 pm »

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To turn the Earthling Cruiser into the ultimate cheese machine, I just edited the following defines in HUMAN.C

#define ENERGY_REGENERATION 5
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 1
#define ENERGY_WAIT 1
#define WEAPON_WAIT 2
#define SPECIAL_WAIT 0
#define LASER_RANGE (UWORD)300

Yeah, this is way too powerful, but I already beat the game on the 3DO so I really don't care.

so... i dont get it... how did you change the ships weaps?
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Re: cheat codes
« Reply #21 on: June 20, 2005, 12:31:27 am »

I think a ship editor that would not require compiling, would be a cool feature for a later version of UQM (perhaps post 1.0).
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Re: cheat codes
« Reply #22 on: June 20, 2005, 04:23:06 am »

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I think a ship editor that would not require compiling, would be a cool feature for a later version of UQM (perhaps post 1.0).


Eh... I haven't taken a single solitary look at the source, but I am pretty sure that such a thing would need quite some work to be done.
No.. wait... it depends on what the editor would be capable of doing. Changing simple parameters like speed, recharge time etc would be relatively easy to do.
Other things like changing the weapons of the ship, creating your own ships, etc, would take more time.

Again, keep in mind that I have no idea what I'm talking about, I haven't seen the source, and my opinions are based only on how I think the source should look.
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Re: cheat codes
« Reply #23 on: June 20, 2005, 09:30:46 am »

"No.. wait... it depends on what the editor would be capable of doing. Changing simple parameters like speed, recharge time etc would be relatively easy to do."

That's what I meant. The other stuff might be cool, but more work.
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Re: cheat codes
« Reply #24 on: June 20, 2005, 01:02:06 pm »

Took a glance at the code.
Yep changing the paramters of the ship should be easy, with any luck  the editor will be done this weekend.
Other ideas on the other hand seem even more difficult then I initially thought.

Say, Core Team, I heard that 0.4 is pretty close to 1.0, there won't be any major changes in the source, right?
I won't be forced to do it all from scratch when 1.0 comes out?
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Re: cheat codes
« Reply #25 on: June 20, 2005, 01:39:13 pm »

Noo-o. Correct me if I'm wrong, but a new resource system is in the works.
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Re: cheat codes
« Reply #26 on: June 20, 2005, 01:53:21 pm »

Huh?
Wasn't it done between 0.3 and 0.4?
No matter, let me ask a different question.
Will there be any major changes in the ships' source files?
They are the only ones I intend to modify.
« Last Edit: June 20, 2005, 01:54:14 pm by Ivan_Ivanov » Logged

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Re: cheat codes
« Reply #27 on: June 20, 2005, 02:21:59 pm »

I seem to recall an IRC converation about this. There were longer ones, but here's the one I could find (which of course ends in silliness):
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[14:37] Arne^: ... what's planned for 1.0 anyways since it's 0.6 versions away?
[14:38] Nic: A long nap afterwards.  Smiley
[14:39] Arne^: ...feature wise? I heard something about XML
[14:41] Nic: Yes, the much-ballyhooed New Resource System.
[14:41] Arne^: que?
[14:42] Nic: Saved games, melee fleets, and various internal info will be redone as XML.  At least, that's the plan.
[14:43] Nic: Or part of it.
[14:44] Nic: Everything I've ever heard about the New Resource System (and that ain't much) hints that it's gonna be huge.
[14:45] Arne^: new resourse system as in mining or game modding?
[14:45] Nic: game modding.
[14:46] Arne^: it should have a huge Talana dating sim!!!!!11
[14:47] Arne^: fo shizzle
[14:48] Nic: Hot blue-girl-on-blue-girl action!
[14:49] Arne^: yes yes yo!
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Re: cheat codes
« Reply #28 on: June 20, 2005, 10:38:49 pm »

Ah, whatever, I'm already on it.
Besides it will be some time before 0.5 comes out, so no worries even if I'll have to start all over, it won't be a problem.
The worst case scenario would be if you could edit the ships in 0.4 but not 0.5+, I don't think anyone will die because of that.

Anyway, half the work is already done.
The Earthling Cruiser is fully editable. The function that reads the atributes from the file still needs *some* improvements, but once this is done, applying changes to the rest of the ships will be a matter of copy-pasting.
« Last Edit: June 20, 2005, 10:45:39 pm by Ivan_Ivanov » Logged

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Re: cheat codes
« Reply #29 on: June 23, 2005, 08:06:35 am »

I am very new to the game.  I was wondering if anyone had any idea what the rosey-rod and the trident thingy was for, the utron device (how do I repair it and give it back to the utwig).   How am I supposed to defeat the Kohr-ah.  They have destroyed all other species in the region of my univerese and they came for the command station once and destroyed it.  What the heck am I supposed to do lol.  Anyone have a map of cords?  Or a damn walkthrough.  Thanx,  also how can I exactly use the program you are building to upgrade my battle cruiser?  Thankx, If you have any information that you wish to send and not spam this forum with e-mail me at RyanLewis@Wapda.com thankx
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