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Topic: cheat codes (Read 36410 times)
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Mr.__Fwiffo
Zebranky food
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Posts: 38
I love YaBB 1G - SP1!
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I don't think those should be allowed to corrupt this honest, straight game.
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michael
*Many bubbles*
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Posts: 200
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they would ruin the ballance of the game as one playthrough with cheats and you know where all the stuff is.
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0xDEC0DE
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Posts: 175
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First and foremost, this is already done in the current development snapshots. Uncomment the entry in keys.cfg for the "Debug" key to enable cheating. Pressing the Debug key in-game gives you a full assortment of weapons, reveals all of the alien "spheres of influence" on the map, and it will also toggle an "instant travel through hyperspace" mode (press the Debug key repeatedly to enable/disable this mode) These are "sample" behaviours, if you get the source code and build your own game, you can make the Debug key do whatever you like. e.g., I once used it as a "jettison fuel" button, to find/test/fix a weird corner case with the starbase at the beginning of the game. It is very useful.
But I suppose this raises the larger question of "who are the cheat codes really made for?"
In the strictest sense, I would posit that cheat codes are made for the game developers themselves, and any benefit to players is a side-effect. If, as a developer, you complete a new feature, and want to do proper regression testing, you would ostensibly hack a mechanism into the program to allow you to turn it on and off, so that you could find and test all the corner cases with a minimum of fuss. Once you have proved the code "correct", you can either "dead code" the mechanism to turn it on and off, or you can leave it around as an "easter egg", or god forbid, another feature.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth." --Fry
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Olethros et Teleute
Zebranky food
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Posts: 1
We are one with Juffo-Wup!
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Actually, I wouldn't mind a cheat either -- I already beat the game, so I wouldn't mind being able to go back through it at full power this time around. Maybe the game could generate a save-game that starts you out at the beginning with unlimited resources once you've beaten it the first time ^_^.
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Captain_Smith
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There are ways to mine and get unlimited resources rather quickly...well not literally unlimited but more RU than you will ever use. You haven't mastered the game if you're worried about something like this off of your first playthrough.
There's more than enough RU in the game if you search and find the right spots to do whatever you dream to do in the game. In fact there's been numerous threads posted to that end, and several systems of lists too.
Actually, I wouldn't mind a cheat either -- I already beat the game, so I wouldn't mind being able to go back through it at full power this time around.
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harth1026
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I don't know about cheat codes, but since we do have the source code, I just decided to make my earthling cruiser extremely powerful with the point defense laser. Since there isn't any enemy cruisers out there, I don't have to worry about getting my ass kicked by my own cheat.
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Deus Siddis
Enlightened
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How powerful did you make it?
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harth1026
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To turn the Earthling Cruiser into the ultimate cheese machine, I just edited the following defines in HUMAN.C
#define ENERGY_REGENERATION 5 #define WEAPON_ENERGY_COST 1 #define SPECIAL_ENERGY_COST 1 #define ENERGY_WAIT 1 #define WEAPON_WAIT 2 #define SPECIAL_WAIT 0 #define LASER_RANGE (UWORD)300
Yeah, this is way too powerful, but I already beat the game on the 3DO so I really don't care.
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Deus Siddis
Enlightened
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Hehe, it must look like a laser show from hell.
What if you just did this:
Nuke: 6 points damage
Laser: 2 points damage
Crew: 20
That would be a powerful but balanced ship. If that wasn't enough, you could increase energy regeneration or speed/acceleration.
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harth1026
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Balanced ships are for when I play against other people. Cheating is good for when I'm playing against the computer and I want to let out my frustrations.
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Guest
Guest
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To turn the Earthling Cruiser into the ultimate cheese machine, I just edited the following defines in HUMAN.C
#define ENERGY_REGENERATION 5 #define WEAPON_ENERGY_COST 1 #define SPECIAL_ENERGY_COST 1 #define ENERGY_WAIT 1 #define WEAPON_WAIT 2 #define SPECIAL_WAIT 0 #define LASER_RANGE (UWORD)300
Yeah, this is way too powerful, but I already beat the game on the 3DO so I really don't care.
Is there any way to do that on the Mac version?
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