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Topic: OSX version won't run. (Read 5407 times)
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Clock Nova
Guest
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Two questions:
First, do I need to download the 0.4 content file? The .app does seem to contain a content file of about the same size as the downloadable one. Is it the same thing, or is the other file additional content? Some instructions on the download page would be helpful, or in the readme file. If I need both to play the game, then my second question may be answered. Otherwise...
I can't get the MacOSX version to run. It just appears in the dock for a split second and then closes. When I run it via the terminal, I get this: "dyld: /Volumes/Cold Storage/Games/The Ur-Quan Masters.app/Contents/MacOS/The Ur-Quan Masters can't open library: /Users/garinh/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL (No such file or directory, errno = 2) Trace/BPT trap"
I don't know who this user "garinh" is, but seems like it could be part of the problem. Perhaps he compiled it and forgot to change the pathway ? It was my understanding that the current release was self-contained and didn't require external libraries. Am I wrong? How can I fix this?
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Clock Nova
Guest
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Thanks. It works just fine now. Is there any way to make it remember my user settings, or am I just going to have to wait until that issue is addressed in a future release?
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Clock Nova
Guest
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I wish I didn't have to but... alas, I must.
Last question, then I'm going to play for a while:
There doesn't seem to be an option to make it run fullscreen rather than windowed. Is there any way I can make it do this?
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Clock Nova
Guest
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Hey, I didn't realize it was you that was helping me. Great work, by the way.
I do have one more question, though (at least, for now). If I download the into and ending movies of the 3DO version from ClassicGaming.com, will I be able to get the game to use them without having to run it from the terminal, or will you also be "unnoficially" fixing that?
I think I'll wait just a little longer for your release.
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Clock Nova
Guest
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Darn. So it's not enough that to just name the files appropriately? That's too bad as I don't know anyone who has the 3DO disc. Any idea where else I might find the movie files? There doesn't seem to be a copyright issue, so anyone should be able to make them available.
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Clock Nova
Guest
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Thanks. The user settings screen is MUCH better than the standard version.
Couple of things:
1. It has the strange tendency to give me the "application has unexpectedly quit" message when I quit from the game in full screen mode. Not, apparently, a big deal since I meant to quit anyway, but strange.
2. For some reason the game takes a significant performance hit when running fullscreen. This seems opposite to what I would expect - usually it is more processor intensive to run a game in a window. If I move down to just bilinear filtering, performance is normal, but I can run it with triscan filtering at 1024x768 in windowed mode. Odd.
Other than that, great work.
Is there any intent to add mouse support to a later release?
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0xDEC0DE
*Many bubbles*
  
Offline
Posts: 175

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Thanks. The user settings screen is MUCH better than the standard version. Thanks. Once startup settings can be saved to stable storage (via ~/.uqmrc or similar) the pre-game setup menu will likely be reborn as an external setup/launcher program, but until then, I fork. 
1. It has the strange tendency to give me the "application has unexpectedly quit" message when I quit from the game in full screen mode. Not, apparently, a big deal since I meant to quit anyway, but strange. I'd be curious to see what the Apple Crash Reporter has to say about such things. If you could post the backtrace into Bugzilla, that'd help more than a little.
2. For some reason the game takes a significant performance hit when running fullscreen. Heh. The lion's share of the development for Mac is done on my stalwart little 600MHz G3 iBook running (at the time of this writing) MacOS X 10.4.1. Everything causes a performance hit for me. Although what you describe is odd, because in full-screen mode, double-buffering is disabled, which should be a Good ThingTM. Are you using an OpenGL graphics mode? Does a non-GL mode improve or hurt things?
Is there any intent to add mouse support to a later release? There is already rudimentary mouse support. If you click anywhere on the main menu, it says "don't do that". 
But yes, more full-featured mouse support is planned for later releases. Reconciling the various quirks of input via mouse with the rest of the game's input may prove to be non-trivial, though.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth." --Fry
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clock_nova
Zebranky food

Offline
Posts: 2

I love YaBB 1G - SP1!
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There's no performance hit when I run it without GL support. It only happens with GL at fullscreen running any filter over bilinear.
I'd be happy to post my crash log contents to Bugzilla. Should I just paste the contents of the file into the description field? Who should I assign it to?
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