Pages: [1] 2
|
|
|
Author
|
Topic: If you can make the sequel (Read 6604 times)
|
harth1026
*Many bubbles*
Offline
Gender:
Posts: 142
|
If you can make a true sequel to SC2 (ie. not SC3), what would it be like? What I'm asking for is what kind of gameplay mechanics you would hope to see in a sequel to the game. I'm not looking for story idea or the such, or obvious stuff like improved graphics and sounds. I'm want to know how you would want the gameplay to be different.
My ideas include - A return to a more strategy based campaign mode. The SC2 adventure was great, but there's no way to play that in multiplayer mode. - Fleet battles in addition to one-on-one melee battles. Maybe have four-on-four battles in one fight. There would definitely be more strategy involved when your yehat and shofixti have to take on a spathi and ur-quan at the same time. - Having a ship that you create yourself which includes the look and the weapons. This would definitely work great with some type of multiplayer game where each player has the ability to design his own ship.
|
|
|
Logged
|
|
|
|
GeomanNL
*Many bubbles*
Offline
Gender:
Posts: 167
I love YaBB 1G - SP1!
|
I'd like to see at least one battle where there are hundreds of sc2 ships of different races fighting each other, if only to see how it *tastes*.
|
|
|
Logged
|
|
|
|
clock_nova
Zebranky food
Offline
Posts: 2
I love YaBB 1G - SP1!
|
I liked the colonization aspect of SC3. I'd definitely use that. That was also one of the things I like about Starflight 1 & 2 - looking for habitable worlds. As it is, the SC2 galaxy feels a little empty. So many planets with nothing on them. Lets fill 'em up.
|
|
|
Logged
|
|
|
|
|
UAF
*Many bubbles*
Offline
Gender:
Posts: 134
Robot in Disguise
|
That's what we came up with for TW-light.
Different battles, different resources, different Melnorme... just read it there
|
|
« Last Edit: May 23, 2005, 11:10:18 pm by UAF »
|
Logged
|
|
|
|
Deus Siddis
Enlightened
Offline
Gender:
Posts: 1387
|
"A return to a more strategy based campaign mode. The SC2 adventure was great, but there's no way to play that in multiplayer mode."
If it were real time, that'd be great.
"Fleet battles in addition to one-on-one melee battles."
Yes, definitely. But I would move the limit up to something like 200 Vs 200.
"I'd like to see at least one battle where there are hundreds of sc2 ships of different races fighting each other, if only to see how it *tastes*."
It'd taste pretty sweet.
"That was also one of the things I like about Starflight 1 & 2 - looking for habitable worlds. As it is, the SC2 galaxy feels a little empty."
Similarly, I would like a sequel to have planetary exploration similar to that of Starflight, only more advanced because of the significant advances in tech since then.
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
Most military organizations frown on their captains having THAT much initiative.
|
|
|
Logged
|
|
|
|
UAF
*Many bubbles*
Offline
Gender:
Posts: 134
Robot in Disguise
|
"So explain to me again captain, how have you mistaken a simple command as 'patrol the border' with 'conquer the galaxy'?"
|
|
|
Logged
|
|
|
|
Arne
Enlightened
Offline
Gender:
Posts: 520
Yak!
|
I think it would be interesting to be able to control several ships, for example being able to send out some cruisers on mining/recon/diplomacy missions. Multitasking in short.
|
|
|
Logged
|
|
|
|
|
Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
|
What you're proposing is Trade Wars in the SC universe. Not a bad idea; I miss Trade Wars.
|
|
|
Logged
|
|
|
|
|
|
Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
|
It's an old BBS game (pre-internet days when you dialed your modem to bulliten boards instead of service providers). It was all text based, you would be assigned a certain number of turns per day, and could fly from sector to sector trading goods (kinda like vegastrike). You could also [buy/sell/create/destroy] [ships/space stations/planets], join/betray groups, and in general waste a little time (not waste a lot like today's MMORPGs since the modem pools were limited [my friend's BBS had only 1 line], thus the turn system). I wouldn't be surprised if someone has made a MUD version by now.
More info here: http://www.eisonline.com/twhistory/
|
|
« Last Edit: May 27, 2005, 05:46:16 am by Culture20 »
|
Logged
|
|
|
|
Pages: [1] 2
|
|
|
|
|