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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  If you can make the sequel
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Author Topic: If you can make the sequel  (Read 7059 times)
Pik
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Re: If you can make the sequel
« Reply #15 on: May 27, 2005, 08:10:33 am »

Paul and Fred seem to do their best at combining multiple genres. I would love a combination of Star control and X-Com. A combination of Star Control and Master of Orion 1 would be interesting. Or even multiple smaller adventure games with Star Control would work well.

High playability and multiplayer! Those are what I would focus on.
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harth1026
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Re: If you can make the sequel
« Reply #16 on: May 27, 2005, 10:01:42 pm »

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I would love a combination of Star control and X-Com.


A Star Control / X-Com hybrid?  I wonder how that would work.  The turn-based tactical combat was the best part about X-Com where real-time asteroid-style combat was the highlight of Star Control.  How do you combine the two?
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Megagun
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Re: If you can make the sequel
« Reply #17 on: May 27, 2005, 10:05:46 pm »

Simple!

Instead of playing as "le human" (with or without french accent), flip it around!

Play as Orz!
Lauch space marines!
Get in enemy ships and go fist-to-fist (or gun-to-gun, whichever you prefer)!
Free Orz Doll with every download!

Name?
Star Control: *NGAAAAAAAAHHH!!!!*
or, for copyright's sake:
The Ur-Quan Masters: *NGAAAAAAAAHH!!!!!*
or, alternatively:
The *Happy Campers*
Or maybe:
The Orz Invasion
« Last Edit: May 27, 2005, 10:06:03 pm by Megagun » Logged
Lukipela
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Re: If you can make the sequel
« Reply #18 on: May 28, 2005, 02:05:22 am »

I like that. Just imagine the Orz research tree.

If you choose *Honey bubbler*, it'll take a few months to research, but then you can all the way to *dissolving party present* rather quickly! Make sure your crew have ample recretion space, or they go *frumple*.

And each time an Orz Commando dies, you get a new *finger* for free.
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Re: If you can make the sequel
« Reply #19 on: May 28, 2005, 10:36:48 am »

Heck, even though the Orz are the masters of it, boarding parties and ground combat should be a part of every race's military. In real life wars couldn't be decided solely on the basis of space battles. You could totally have something with the SC flavor (not necessarily taking place in the SC universe) that revolved around turn-based tactical gameplay.
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Death 999
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Re: If you can make the sequel
« Reply #20 on: May 30, 2005, 09:37:36 pm »

Well, I'm not so sure... it's been around a hundred years since a military vessel was boarded before it surrendered. Ground forces could be important for people more inclined against genocide than the Ur-Quan.
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Anticheese
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Re: If you can make the sequel
« Reply #21 on: June 01, 2005, 10:20:48 am »

I invisage a truely custiomisable ship working like http://www.astobattle.com

And yeah it should have the best of Trade Wars and UQM, But unlike other MMORPG's have it infinate, But all accessable without a boring oddesy through Hyper/Quasispace

If anyone is serious on this PLEASE give me a bell at anticheese@gmail.com
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harth1026
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Re: If you can make the sequel
« Reply #22 on: June 06, 2005, 10:46:36 pm »

I was looking on http://www.liberatedgames.com and I saw that the source code to Homeworld was also released.  If I were a master programmer, I would take that source code and the source code to UQM and merge the two.  Have a Homeworld style game with SC2 ships with the Vindicator as the mothership for the alliance and the Sumatra as the mothership for the Heirarchy.  All of the ships would have their own AI so they'd fight on their own.  And all of the weapons would be similar to how they work in SC2.
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GeomanNL
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Re: If you can make the sequel
« Reply #23 on: June 07, 2005, 02:31:16 am »

I got curious and took a look at the Homeworld licence, if it's possible to use it or maybe some parts of it. It seems to suggest that all modifications you make to the Homeworld source code, become property of  Relic Shocked

It looks like the GPL licence and Homeworld's licence are mutually exclusive, so I don't think you can combine them if you wanted to.

I'm not sure though, it's hard to read and understand this stuff. Anyway, you can find it under the "intellectual property" section.
« Last Edit: June 07, 2005, 02:58:53 am by GeomanNL » Logged
Death 999
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Re: If you can make the sequel
« Reply #24 on: June 07, 2005, 08:54:13 pm »

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Have a Homeworld style game with SC2 ships with the Vindicator as the mothership for the alliance and the Sumatra as the mothership for the Heirarchy.



My god, what is that thing? It's the size of an island of the pacific rim!
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Razorback
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Re: If you can make the sequel
« Reply #25 on: June 09, 2005, 01:36:21 am »

Somebody mentioned Tradewars abit ago.  Never played that version exactly, but played a similar game called Galactic Warzone alot, way back when in the BBS days.  I actually have the door file, but I'm not having much luck finding BBS software that will let me run the thing.  Anyone got a tip where I can look?  Hopefully something that'll work on the internet rather than dialup.
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