Looks awesome with full screen. Now I feel like I'm playing more of a well-drawn cartoon than anything out of 1992. How hard was it to program the new graphical gimmicks into the game?
Uhh.. Biadv has been there since 0.2 or maybe 0.3..
You mean the "Triscaling" one? THAT one looks comic-ish!
And now I mourn the fact that my graphics card ain't liking OpenGL...
...screenie?
It was? In any case, I like Biadv better than Triscan because you can't see any pixels. Screenshot, hm. Sorry, I have nowhere to host anything like that.
While I admit my computer isn't always on, you can _usually_ upload photos and other UQM things to http://ftp://veggie.is-a-geek.net/ Just drop it in the upload folder.
Argh! This picture program only saves things as high as 24 color depth, so the screenshots don't look as good as the game. That's what I get for only having MSpaint on hand! The Vegetable server isn't up at the moment anyhoo.
« Last Edit: May 26, 2005, 12:30:29 am by Shiver »
Argh! This picture program only saves things as high as 24 color depth, so the screenshots don't look as good as the game.
"32-bit colour" is, in the context of the screen/desktop colour depth, actually 24-bit colour with every fourth byte wasted to make it easier for 32-bit computers to write to the screen (multiplying by 4 is often easier than by 3 and writing 32 bits at a time is sometimes faster than 24). The spare byte is often used for transparency, but this doesn't make any sense in the context of a screenshot.
In other words, 24-bit colour screenshots look just as good as 32-bit; there is no information loss involved in the translation.