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Author Topic: --opengl --res 1024x768 -d 32 --scale=biadv  (Read 3483 times)
Shiver
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--opengl --res 1024x768 -d 32 --scale=biadv
« on: May 25, 2005, 12:20:54 am »

Looks awesome with full screen. Now I feel like I'm playing more of a well-drawn cartoon than anything out of 1992. How hard was it to program the new graphical gimmicks into the game?
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Megagun
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Re: --opengl --res 1024x768 -d 32 --scale=biadv
« Reply #1 on: May 25, 2005, 12:22:25 am »

Uhh.. Biadv has been there since 0.2 or maybe 0.3.. Tongue

You mean the "Triscaling" one? THAT one looks comic-ish!

And now I mourn the fact that my graphics card ain't liking OpenGL...

...screenie? Smiley
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Shiver
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Re: --opengl --res 1024x768 -d 32 --scale=biadv
« Reply #2 on: May 25, 2005, 12:43:09 am »

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Uhh.. Biadv has been there since 0.2 or maybe 0.3.. Tongue

You mean the "Triscaling" one? THAT one looks comic-ish!

And now I mourn the fact that my graphics card ain't liking OpenGL...

...screenie? Smiley


It was? In any case, I like Biadv better than Triscan because you can't see any pixels. Screenshot, hm. Sorry, I have nowhere to host anything like that.
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Zeep-Eeep
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Re: --opengl --res 1024x768 -d 32 --scale=biadv
« Reply #3 on: May 25, 2005, 07:56:33 pm »

While I admit my computer isn't always on, you can _usually_
upload photos and other UQM things to
http://ftp://veggie.is-a-geek.net/
Just drop it in the upload folder.

(I wanna see the shot too.)
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Shiver
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Re: --opengl --res 1024x768 -d 32 --scale=biadv
« Reply #4 on: May 26, 2005, 12:28:42 am »

Okay, I'll give that a shot.

...

Argh! This picture program only saves things as high as 24 color depth, so the screenshots don't look as good as the game. That's what I get for only having MSpaint on hand! The Vegetable server isn't up at the moment anyhoo. Sad
« Last Edit: May 26, 2005, 12:30:29 am by Shiver » Logged
Novus
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Re: --opengl --res 1024x768 -d 32 --scale=biadv
« Reply #5 on: May 26, 2005, 12:49:32 pm »

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Argh! This picture program only saves things as high as 24 color depth, so the screenshots don't look as good as the game.

"32-bit colour" is, in the context of the screen/desktop colour depth, actually 24-bit colour with every fourth byte wasted to make it easier for 32-bit computers to write to the screen (multiplying by 4 is often easier than by 3 and writing 32 bits at a time is sometimes faster than 24). The spare byte is often used for transparency, but this doesn't make any sense in the context of a screenshot.

In other words, 24-bit colour screenshots look just as good as 32-bit; there is no information loss involved in the translation.
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