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| | |-+  Compiling with Visual Studio .NET ...
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Halleck
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Re: Compiling with Visual Studio .NET ...
« Reply #15 on: July 13, 2005, 09:01:22 am »

Sounds interesting. I'm a perfectly mediocre 3d modeller... if nobody else with more talent volunteers I would be happy to donate some ships.
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Re: Compiling with Visual Studio .NET ...
« Reply #16 on: July 13, 2005, 03:18:09 pm »

Hey, every little bit helps! I'll tell more once I finish the melee. I want to get the melee finished before starting on the actual game.

- Dean
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Re: Compiling with Visual Studio .NET ...
« Reply #17 on: July 24, 2005, 08:28:04 am »

Hello!

Another small(Angry) problem. I'm making my own game now from scratch inside C++.net. I can build my debug versions fine so I can test it as I write on my own computer, but when I try to build a release to test on another computer, the linker goes banannas. Before anyone asks, all the libraries are referenced correctly (I believe, at least the debug works) and i've set the mode to Multithreaded DLL as per the SDL FAQ.

For reference, I'm using a lot of SDL libraries; SGE, SDL Draw, SDL Mixer and a few others. I've wacked the full built output in a text file at http://home.pacific.net.au/~sthelena/General/SC25BuildLog.txt but the gist is a LOT (88) of "Unresolved External Symbols". Ideas?

- Dean
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richardk
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Re: Compiling with Visual Studio .NET ...
« Reply #18 on: September 21, 2005, 04:17:02 am »

I've compiled under Visual Studio 2005 Beta 2, too.  It was a defnite P.I.T.A. to get it all tied together, but it is possible.  Once you've got the includes and lib directories all sorted out, you also need to get the update to the regex file that's in the CVS vault (note that it's tagged with something about "Visual Studio 2005 Beta 2").

I wrote an article in here a year ago, "Compiling the source for dummies", or something like that, which worked with the UQM 0.3 version, and it's a good starting point for how to get the latest one to compile (some changes required, though).
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