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Topic: ship videos? (Read 12793 times)
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seankreynolds
Zebranky food

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Posts: 39

Lovin' the game
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Sure, save it as an OBJ and I'll see if I can open it without it being all screwed up.
As for the models, I'm going to do them my way because it's my personal project to model these things. If you guys want to use the videos, great, if not, fuggedaboutit.
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« Last Edit: July 01, 2005, 06:05:09 am by seankreynolds »
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Halleck
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Personal Text
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That's fine, there's nothing wrong with taking artistic freedom. I'm just saying that if you really want to see your animations included in an official distribution of UQM, you should probably keep them as faithful to the original as possible (at least as much as the original 3do animations were).
Of course, the final decision is up to the coredevs. It would be nice to hear their opinion on the matter.
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Novus
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Fot or not?
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I've created a patch to play the 3DO ship spin videos in UQM. See bug 733 for details.
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Novus
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Posts: 1938

Fot or not?
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jhguitarfreak (or whatever your nom du jour is), I can't help you unless you tell me what syntax errors you've been getting. My guess is that you've applied the patch wrong or something else is badly wrong. Does UQM compile properly for you without the patch?
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