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Author Topic: ship videos?  (Read 12623 times)
Kohr-Ah Death
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ship videos?
« on: June 09, 2005, 06:38:19 am »

whatever happened to the ship description videos from the 3do version?

for those who have no idea what im talking about go here
http://www.classicgaming.com/starcontrol/3do/
and click on one of the ships on the left side of the screen.

the videos on the 3do version can be seen at the ship selection screen in melee.

i just wanna know if somebody is going to put them in.
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Halleck
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Re: ship videos?
« Reply #1 on: June 09, 2005, 07:07:11 am »

Neither the 3do intro nor the 3d ship videos can be distributed with UQM, since Toys For Bob does not own the copyright for those videos. UQM does have the ability to play back the intro if the files are present, but it cannot play back the 3d ship videos as of version 0.4.
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Kohr-Ah Death
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Re: ship videos?
« Reply #2 on: June 09, 2005, 10:33:38 am »

oh well.
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Ivan Ivanov
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Re: ship videos?
« Reply #3 on: June 09, 2005, 10:53:36 pm »

Meh... I think we could do better then that.
(And by "we" I mean anyone but me Wink )
Seriously, look around, there are tons of SC art on the net, I think that people that made it would have nothing agaist using their models for videos of this kind in UQM.
And it also should be no problem to find someone with a voice less annoying then the one in the original videos...
« Last Edit: June 10, 2005, 05:14:31 am by Ivan_Ivanov » Logged

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seankreynolds
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Re: ship videos?
« Reply #4 on: June 19, 2005, 02:47:54 am »

Quote
Meh... I think we could do better then that.
(And by "we" I mean anyone but me Wink )
Seriously, look around, there are tons of SC art on the net, I think that people that made it would have nothing agaist using their models for videos of this kind in UQM.
And it also should be no problem to find someone with a voice less annoying then the one in the original videos...


I've mode 3D models of some of the ships. I'd be happy to do some flyaround renders and donate them to the cause.
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Halleck
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Re: ship videos?
« Reply #5 on: June 19, 2005, 06:04:51 am »

That would be much appreciated!
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Re: ship videos?
« Reply #6 on: June 19, 2005, 08:56:34 am »

Just tell me what format (though anything much more exotic than .mov is probably out of my reach with my current software) and filesize criteria. The ships I've finished are the Earthling Cruiser, Chenjesu Broodhome, Ur-Quan Dreadnought, and Arilou Skiff, Ilrath Avenger (a WIP), Druuge Mauler, and Pkunk Fury (sort of a WIP).
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Halleck
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Re: ship videos?
« Reply #7 on: June 22, 2005, 01:45:01 am »

I'm not sure. Maybe mpeg?

Since we're using libogg already for the ogg vorbis files, it might make sense to encode the videos as ogg theora (then we'd only have to integrate libtheora). Then again, I think theora ogg is what you might consider an 'exotic' format.

Maybe the best option for now is full frames (uncompressed) avi. Then we can compress it and encode it as needed. High quality quicktime may work as well.
« Last Edit: June 22, 2005, 01:45:57 am by Halleck » Logged


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Re: ship videos?
« Reply #8 on: June 22, 2005, 04:20:55 am »

It's very likely we would go for an external video library which can handle multiple video formats. So any common format would probably be ok.
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Re: ship videos?
« Reply #9 on: June 22, 2005, 08:53:35 am »

OK, I did a quick test render of an old crappy animated model and put it on my site in .mov and .avi formats:

http://www.seankreynolds.com/uqm

Let me know what you can do with those two formats. If one or the other doesn't work, let me know and I'll see if I can get some software that'll convert it to something that does work. Once we have a format that's working, I'll do some renders of my actual SC ships.

What dimensions should these animations be, anyway? 640x480? 320x240? 800x600?
« Last Edit: June 22, 2005, 08:54:21 am by seankreynolds » Logged

meep-eep
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Re: ship videos?
« Reply #10 on: June 22, 2005, 09:35:13 am »

Both .mov and .avi are container formats. They may contain media encoded using various codecs.
On my PC the .avi file plays, but the .mov file doesn't, but whatever lib we end up using could have totally different capabilities. I suggest you just go with some common format which has an open source implementation or at least a codec that can be distributed and used with UQM.

As for the dimensions, we could probably display anything, but 640x480 is the resolution that is used by the game (at least what you end up seeing).
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Re: ship videos?
« Reply #11 on: June 22, 2005, 10:02:25 am »

{Both .mov and .avi are container formats. They may contain media encoded using various codecs.}

You might as well be saying "blah blah blah" here. Smiley I know what a codec is but not the details because I'm not a programmer and don't need to be a programmer. Just tell me what I need to do. Wink

{On my PC the .avi file plays, but the .mov file doesn't, but whatever lib we end up using could have totally different capabilities.}

I created the files on a Mac. The original export is a .mov file but I'm able to convert it to an uncompressed AVI easily. I'm sure I can find software to export it to other formats if that's what it takes.

{I suggest you just go with some common format which has an open source implementation or at least a codec that can be distributed and used with UQM.}

Such as ...? Tongue

{As for the dimensions, we could probably display anything, but 640x480 is the resolution that is used by the game (at least what you end up seeing).}

Easily done.
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Re: ship videos?
« Reply #12 on: June 22, 2005, 11:08:54 am »

The AVI opened, but it was a little 'jittery', probably the framerate could be better (at least 23.98 to 30 fps).

I think there's something wrong with the quicktime file. I'll check it out on my mac just to make sure.

Based on this experience, I would go with uncompressed AVI.
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Re: ship videos?
« Reply #13 on: June 22, 2005, 03:55:07 pm »

Quote
Based on this experience, I would go with uncompressed AVI.

Uncompressed AVI? You do realise that means hundreds of megabytes for a quick fly-by at any watchable resolution? Uncompressed AVI may be great as an intermediate format while working (i.e. as long as you don't have to transfer it anywhere else than your 200 GB hard disk), but you really don't want to distribute that on the 'net. Here's my plan:

My suggestion is XviD (a well-known GPL MPEG-4 implementation). The codec has been tried and tested on many platforms and there should not be any problems linking it to UQM (legal or technical). AVI seems to be the usual container format for XviD. Alternatively, we could use Ogg movie containers (.ogm) instead (we're already using libogg for audio). Theora is a less established codec but has similar capabilities and integrates a bit better with Ogg.

To encode video to XviD on a Mac, the easiest solution appears to be ffmpegX.

MPEG 1 layer 3 audio is the de facto standard, but as we're already using Vorbis, I suggest we stick to that. We can add audio separately, so I wouldn't worry too much about that.

As far as resolutions go, I'd suggest using 320x240 and 640x480. Most of UQM runs at 320x240 internally, with scaling and filtering to 640x480. 320x240 is acceptable for low-quality video, while 640x480 looks quite good.

As for bit rates, I'd use something like 800 kbps for the video and 128 kbps for the audio on the high quality version. 300 kbps for video and 64 kbps for audio should be enough.

Summary: XviD+Vorbis in Ogg or AVI container, 640x480 (800+128 kbps) for high quality, 320x240 (300+64 kbps) for low quality.
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Re: ship videos?
« Reply #14 on: June 22, 2005, 07:01:46 pm »

I agree with Novus. xvid gives good quality at a good compression rate. And ogg vorbis for sound.

Quote
The original export is a .mov file but I'm able to convert it to an uncompressed AVI easily. I'm sure I can find software to export it to other formats if that's what it takes.

How is that original .mov file encoded? Because if it's not uncompressed to begin with, you'll have the quality loss of both the initial compression and the xvid compression.
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