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Author Topic: Ship editing and Graphics  (Read 12459 times)
cloneof
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Re: Ship editing and Graphics
« Reply #15 on: June 30, 2005, 07:01:56 pm »

so i dont know did i do this right but i put all files what wos in "uqmESPall" to the my "the Ur-Quan masters directory and press the "uqmesp.exe" and it did go to straight to game... so... i dont get it... how you can edit and change graphics by that??
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Halleck
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Re: Ship editing and Graphics
« Reply #16 on: July 01, 2005, 08:46:59 am »

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The properties are stored in the text files, in the content direcotry.

It's not a GUI editor or anything, just edit the text files to modify the ships.
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Rougethebat
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Re: Ship editing and Graphics
« Reply #17 on: July 02, 2005, 09:04:26 am »

I cannot seem to get these files, could I ask for a repost.

(you know what my luck seems worse than usual today... and thats saying something) sorry if I seem to be a pain.

I click the d link and it jumps to a new page says contacting server and the times out. is it me or are they missing?
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Ivan Ivanov
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Re: Ship editing and Graphics
« Reply #18 on: July 05, 2005, 08:15:35 pm »

Sorry Comrades, I have moved  for three months to the USA, so I don't have the files on me, and I have very little acces to the internet... so I'm afraid I'll be very little help...
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Strange_Will
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Re: Ship editing and Graphics
« Reply #19 on: July 06, 2005, 04:31:00 am »

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It's not a GUI editor or anything, just edit the text files to modify the ships.



I get a Zlib1.dll not found error O_o

After i installed the new music pack hmm

Nevermind had an impartial of 0.4.0 :p oops
« Last Edit: July 06, 2005, 04:36:39 am by Strange_Will » Logged
starkruzr
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Re: Ship editing and Graphics
« Reply #20 on: October 19, 2005, 08:45:47 pm »

Even though it's old I'm going to bump this JUST BECAUSE it is so freakin' great Cheesy

Jazzing up the Cruiser produces ENDLESS amounts of hilarity.  You don't even have to enhance your PSV.
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JJLTK81
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Re: Ship editing and Graphics
« Reply #21 on: June 25, 2006, 03:38:50 pm »

I don't Think this Ship Editor really works. Cuz, As I look through how it Runs, It displayed out Ur-quan Master 0.4.0 instead of Ur-quan Masters 0.5.0 Shocked

I thnk that is the real problem right now. Sad

When can we know about the latests Ship  Editor? (Which is REALLY Working) We are alll Dying to know about it. Roll Eyes

Thank you.
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Re: Ship editing and Graphics
« Reply #22 on: June 25, 2006, 08:15:35 pm »

I don't Think this Ship Editor really works. Cuz, As I look through how it Runs, It displayed out Ur-quan Master 0.4.0 instead of Ur-quan Masters 0.5.0 Shocked

I thnk that is the real problem right now. Sad

When can we know about the latests Ship  Editor? (Which is REALLY Working) We are alll Dying to know about it. Roll Eyes

Thank you.

Errr... You claim it's not working because it says it's based on an older version?
If you wish I can recompile it so it will say it's version 2.0 just for you.

As for the newer version, the core team is succesfully scaring away people from doing any source-code based modifications, by claiming that everything is about to be drastically restructured, which will force dramatic restructuring of any mods.
Until I'm sure it's safe to make a mod (meaning I won't need to start over when the next version is published), I'm not going to put much effort into any mods.
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Sensei Obi Wan
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Re: Ship editing and Graphics
« Reply #23 on: June 26, 2006, 05:10:01 am »

I dont know why but whenever I stry to start up uqmESP it begins to start but then it crashes and it wont open long enough for me to tell what the error/errors was/were. I have tried re-extracting it and my reg uqm works fine but the uqmESP wont. Is it helps Im on Windows XP and have vertsion .50 for UQM
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Ivan Ivanov
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Re: Ship editing and Graphics
« Reply #24 on: June 26, 2006, 08:23:05 am »

I dont know why but whenever I stry to start up uqmESP it begins to start but then it crashes and it wont open long enough for me to tell what the error/errors was/were. I have tried re-extracting it and my reg uqm works fine but the uqmESP wont. Is it helps Im on Windows XP and have vertsion .50 for UQM

Dear me, sorry about that :/
I'm somewhat busy right now, and it's been quite a while (*ahem* quite a while = 1 year) since I had a look at the editor, so it's hard to tell what might be wrong.
I can tell you that your version of UQM is irrelevant since uqmESP is an independent exec.

I'll try to take a look at it this weekend.
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Mackus
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Re: Ship editing and Graphics
« Reply #25 on: June 26, 2006, 03:34:49 pm »

something is wrong with renaming cfg (renaming keys.cfg to keys.old) files

For which uqm version editor was made?
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Re: Ship editing and Graphics
« Reply #26 on: June 27, 2006, 10:50:35 am »

It's based on 0.4

Hmm, could it be that some files have changed, and the exec has trouble accesing/reading them?
If that's it, I'll just recompile it with 0.5.
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JJLTK81
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Re: Ship editing and Graphics
« Reply #27 on: June 28, 2006, 01:22:15 am »

Thank you Ivan, for understanding us. Grin
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Re: Ship editing and Graphics
« Reply #28 on: June 28, 2006, 05:10:08 am »

I remember the last ship editor was pretty fun. Nothing like flying a cruiser that could fire four nukes at a time, and swat entire fusion blasts with lasers.
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Gen. Bridge
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Re: Ship editing and Graphics
« Reply #29 on: June 28, 2006, 06:06:01 am »

Where do I put the .txt files? Do they go in the main UQM directory or in the content folder?

~Lt. Bridge
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