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Topic: Hi (Read 1817 times)
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xiomburg
Zebranky food
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Posts: 3
I love YaBB 1G - SP1!
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Hi
« on: June 25, 2005, 12:35:55 am » |
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Long time Star Control Player loggin in for the first time (long time viewer of this site and many, many others.
The question I have is the following:
I am working on a Star Control Board Game and I am almost done wit it (about another month to get the graphics and the rule book done...maybe a little more time). But I was wondering who should I contact to host it and such?
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VOiD
*Smell* controller
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Posts: 316
Resident pseudointellectual
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Re: Hi
« Reply #1 on: June 25, 2005, 01:55:07 am » |
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If you have made a SC board game, you should get in touch with TiLT, he's made one too! He might have some useful tips for you.
You can find him on these boards, just plow through the members list.
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« Last Edit: June 25, 2005, 01:55:41 am by VOiD »
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TiLT
*Smell* controller
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Posts: 260
To boldly go where no Spathi has dared go before
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Re: Hi
« Reply #2 on: June 26, 2005, 03:52:21 pm » |
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And here I am! Yes, I've made a boardgame conversion of Star Control 1. Although my version has a few problems (mostly related to playtime), it's still pretty fun, and feels like Star Control.
From the way you phrase your post, it seems like you're making an online boardgame, am I correct?
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xiomburg11
Guest
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Re: Hi
« Reply #3 on: July 21, 2005, 08:53:37 pm » |
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Actually I have been unable to work on it.
R/L issues keep getting in the way. Basically...I like the feel of the orignal Game from the sega Genesis also. I have mapped out about 6 expansions and have all the ships plotted, the baisc design of the peices and a veryvery very very rough draft of the rules scattered on paper.
The hardest part is trying to do it justice by dedicating enough time to it. i dont want to throw something out that I had worked on and off for about four years and have it be crap.
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xiomburg11
Guest
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Re: Hi
« Reply #4 on: July 21, 2005, 08:56:11 pm » |
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Its not an online board game. Pen and paper and dice stuff. I think the best thing about the game is the mapping pattern I have to simulate the jump points between stars.
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