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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Fanart designs  (Read 45657 times)
alpharomeo81
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Re: Fanart designs
« Reply #150 on: July 16, 2005, 07:40:17 pm »

I'll put up a site once the melee's done. There's a LOT of physics (vectors, gravity, etc.) to consider plus plenty of other stuff. I'm writing the engine to be completly dynamic, so pretty much EVERYTHING can change. Think turrets that only aim in a 50 degree arc, lightning, lasers, guded missles, etc.

This is my second game attempt - the first died after I realised I couldn't do 3D models to save my life. This time it's different, I have SDL and other helper libraries, and the motivation.

The story is yet to be finalised, but will bridge SCII and SCIII. Unlike Timewarp all the ships will be balanced in power and I WILL actually make a game to go with the melee Wink.

Before any of you suggests it, YES I will finish this despite the odds. I've always wanted to make a decent game instead of utility programs/embedded systems and now I have the tools.

VOiD, I think that TimeWarp, Aftermath and a derivetive of TimeWarp is it (apart from what i'm doing now and user's mods).

- Dean
I wish you lots of energy and persistence to finish the job.  It will be a great thing if you could finish it.

I am working on a gaming project too.  It's a fan made clone of Master of Orion 2 (MOO2).  It won't be just a clone, for the arts and stuff are different.  I'm in charge of arts and sound.

The other guy is the programmer.
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GeomanNL
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Re: Fanart designs
« Reply #151 on: July 17, 2005, 02:14:36 am »

"Unlike Timewarp all the ships will be balanced in power "

 Tongue

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Dean
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Re: Fanart designs
« Reply #152 on: July 17, 2005, 05:10:28 am »

I've started and stopped many projects before after an initial burst of enthusiasm, usualyl after a number of small problems getting started. Despite that, I've also FINISHED a number of difficult projects.

I'm confident that i'll get this done no matter how long it takes. I want this done, dammit! And yes, by "balanced" I mean that the ships will be a fair match against each other (like SCII) instead of all over the place like in Timewarp. But of course, you can always add in your own ships once I release the source....

Now back to the topic at hand - i'll start a new thread soon. Arne, do you mind if I borrow your your art for the moment?

- Dean
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Slylendro
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Re: Fanart designs
« Reply #153 on: July 17, 2005, 03:38:44 pm »

EDIT: Well, Slylendro, them's some nice-looking graphics. How about  a video snippet?

Here is my latest scene
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Chrispy
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Re: Fanart designs
« Reply #154 on: July 17, 2005, 07:22:17 pm »

Nice! I LOVE the decloking!

Only problem is that it kinda seems like the eluder and the drones are going through the avanger... but only kinda.
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FalconMWC
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Re: Fanart designs
« Reply #155 on: July 19, 2005, 03:03:07 am »

*wanders back.....

Hey guys! Nice to be back for a bit - I think I'll be around more often now...

Anyway - nice job slyrendro - what software did you use to make that?

PS - Seems like most of the old regulars are still around - except luki - Has he dropped off the end of the world too or did I miss his post?
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Culture20
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Re: Fanart designs
« Reply #156 on: July 19, 2005, 04:42:33 am »

His post might have been inadvertantly deleted in the culling.  I believe he was unhappy with the level of discourse at the time (as was Mika).  http://uqm.stack.nl/forum/index.php?topic=2249.0 (the kohr-ah came for a visit)
« Last Edit: July 19, 2005, 04:44:15 am by Culture20 » Logged
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