I tried altering the source code a bit. Had some fun in altering the ships and resources on planets, but now I realized I have no idea how to compile this new code.
I just altered the .C files and can't seem to find any projectfiles to work with.
Can borland c++ builder compile normal c? I was under impression that there was a distinction. And I think UQM is written in C, not C++... don't quote me on that, though.
Anyway, the first thing I would try is getting all the required libs and include files listed in the INSTALL document. If that doesn't work, I'd try getting a different compiler. GCC will probably get the job done. An alternative is microsoft's visual c++ .net toolkit 2003, and i heard they had a beta of VC++ 2005 available somewhere. (All of these compilers are free of charge, btw).
UQM comes with project files for MS dev studio, as that's what the Windows developers use, but none for Borland. You'd have to make your own for that. If you join us on IRC we may be able to give you some tips as you go along.
Logged
“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”