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Riven
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Errors compiling source with visual studio net
« on: December 11, 2002, 09:26:19 pm »

c:\sc2\src\sc2code\libs\graphics\sdl\3do_getbody.c(529): warning C4244: '=' : conversion from 'UWORD' to 'BYTE', possible loss of data
c:\sc2\src\sc2code\libs\sound\openal\decoders\wav.h(29): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
c:\sc2\src\sc2code\libs\sound\openal\decoders\decoder.c(30): fatal error C1083: Cannot open include file: 'vorbis/codec.h': No such file or directory
c:\sc2\src\sc2code\libs\sound\openal\sound.h(21): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
c:\sc2\src\sc2code\libs\sound\openal\sound.h(21): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
c:\sc2\src\sc2code\libs\sound\openal\sound.h(21): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
c:\sc2\src\sc2code\libs\sound\openal\sound.h(21): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
c:\sc2\src\sc2code\libs\sound\openal\sound.h(21): fatal error C1083: Cannot open include file: 'al.h': No such file or directory
c:\sc2\src\sc2code\libs\graphics\sdl\sdl_common.c(525): warning C4101: 'semval' : unreferenced local variable
« Last Edit: December 11, 2002, 09:41:54 pm by Riven » Logged
serendipity
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Re: Errors compiling source with visual studio net
« Reply #1 on: December 11, 2002, 10:05:19 pm »

Read the INSTALL file in the CVS directory - you need to install all the libraries.  The one you're missing there is OpenAL.  Get it from Creative's website - the URL is also in the INSTALL file.

Also: Noticed you're missing the Ogg codec as well.  Make sure you have all the libraries installed, add the path(s) to the .h files in the Project -> Settings -> Resource include directories box, and specify the paths to the libraries (.dlls) themselves in the Project -> Settings Link box as well.
« Last Edit: December 11, 2002, 10:15:36 pm by serendipity » Logged
Parker
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Re: Errors compiling source with visual studio net
« Reply #2 on: December 11, 2002, 10:29:32 pm »

Hope you don't mind I edited your post earlier to disable smileys.  Anyway, this is a technical issue, so off it goes to the Tech Issues/Bugs forum.
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Re: Errors compiling source with visual studio net
« Reply #3 on: December 12, 2002, 01:42:48 pm »

Thanks Parker, my error not posting it here, sorry.

Sorry for my lamer post, yesterday I was very tired and didn't see the obvious  Roll Eyes

I only get now 1 error :

UrQuanMasters fatal error LNK1104: cannot open file 'SDL.lib'

I have sdl.lib in src directory, but it keeps showing that error, I would investigate mor that error but maybe someone could point me abouot that.
Thanks in advance
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Re: Errors compiling source with visual studio net
« Reply #4 on: December 12, 2002, 01:52:19 pm »

ok, I've been noobish again, all libs go to \libs in ms visual studio directory
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Re: Errors compiling source with visual studio net
« Reply #5 on: December 12, 2002, 09:18:29 pm »

Quote
ok, I've been noobish again, all libs go to \libs in ms visual studio directory


That's not a very clean way to compile everything - you'll have libs all over the place.  Best thing to do is, install all the libraries you need in their own places.  In the project settings, add the Libraries' include directories to the Preprocessor's "Additional Include Directories" box.  Then, in the Linker Command-line options, add the libs that you need (.lib files) with full paths.  Then, copy the necessary .dlls to the actual project directory (\sc2, not \sc2\src) You'll need, I believe (this is from memory, so I may have missed something), SDL.dll, SDL_image.dll, a bunch of graphics libs (jpeg, libpng1, zlib), and openal32.dll.  This way, when you upgrade libraries, you just need to remake them in their own directories, instead of hunting through the default lib directories for all the pieces.

After you do this setup, it's easy to hack around in the code and rebuild quickly.  The tough part is debugging an interactive game with the MS debugging tools - I'm still trying to figure out the best way to do that.  Without knowing the code's structure, it's tough to set breakpoints, or figure out where a bug is happening.  
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Re: Errors compiling source with visual studio net
« Reply #6 on: December 14, 2002, 10:55:36 pm »

What library am i missing? ain't so sure which library to download from http://www.libsdl.org/projects/SDL_image/release/

Compiling...
temp.c
c:\urquan\urquan source\src\sc2code\libs\file\temp.c(21) : fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory
3do_blt.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
3do_funcs.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
3do_getbody.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
dcqueue.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
opengl.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
primitives.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
pure.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
rotozoom.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\rotozoom.h(21) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
sdl_common.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
2xsai.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\2xsai.c(45) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
cmap.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
input.c
c:\urquan\urquan source\src\sc2code\libs\graphics\sdl\sdl_common.h(22) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
music.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\sound.h(21) : fatal error C1083: Cannot open include file: 'al.h': No such file or directory
sfx.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\sound.h(21) : fatal error C1083: Cannot open include file: 'al.h': No such file or directory
sound.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\sound.h(21) : fatal error C1083: Cannot open include file: 'al.h': No such file or directory
stream.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\sound.h(21) : fatal error C1083: Cannot open include file: 'al.h': No such file or directory
trackplayer.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\sound.h(21) : fatal error C1083: Cannot open include file: 'al.h': No such file or directory
decoder.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\decoders\decoder.c(30) : fatal error C1083: Cannot open include file: 'vorbis/codec.h': No such file or directory
wav.c
c:\urquan\urquan source\src\sc2code\libs\sound\openal\decoders\wav.h(29) : fatal error C1083: Cannot open include file: 'al.h': No such file or directory
sdlthreads.c
c:\urquan\urquan source\src\sc2code\libs\threads\sdl\sdlthreads.h(23) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
thrcommon.c
c:\urquan\urquan source\src\sc2code\libs\threads\sdl\sdlthreads.h(23) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
sdltime.c
c:\urquan\urquan source\src\sc2code\libs\time\sdl\sdltime.h(23) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
timecommon.c
c:\urquan\urquan source\src\sc2code\libs\time\sdl\sdltime.h(23) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
load.c
c:\urquan\urquan source\src\sc2code\load.c(19) : fatal error C1083: Cannot open include file: 'sys/param.h': No such file or directory
melee.c
c:\urquan\urquan source\src\sc2code\melee.c(20) : fatal error C1083: Cannot open include file: 'sys/param.h': No such file or directory
save.c
c:\urquan\urquan source\src\sc2code\save.c(19) : fatal error C1083: Cannot open include file: 'sys/param.h': No such file or directory
options.c
c:\urquan\urquan source\src\options.c(25) : fatal error C1083: Cannot open include file: 'sys/param.h': No such file or directory
Error executing cl.exe.

uqmdebug.exe - 28 error(s), 0 warning(s)
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Re: Errors compiling source with visual studio net
« Reply #7 on: December 15, 2002, 08:16:22 am »

Quote
What library am i missing? ain't so sure which library to download from http://www.libsdl.org/projects/SDL_image/release/

Compiling...
temp.c
c:\urquan\urquan source\src\sc2code\libs\file\temp.c(21) : fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory


You need SDL and OpenAL. You might or might not have SDL_image installed - since there are no errors yet.  Get the latest version available of all the libraries.  Get OpenAL from the creative web site listed in the INSTALL file.

Or, just download the precompiled .EXE which I update every few days, and which Sun posts on his web site.  Check the "alpha patch" thread.
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