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Topic: modding? (Read 5961 times)
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VOiD
*Smell* controller
![*](https://forum.uqm.stack.nl/Themes/uqm/images/star.gif) ![*](https://forum.uqm.stack.nl/Themes/uqm/images/star.gif) ![*](https://forum.uqm.stack.nl/Themes/uqm/images/star.gif) ![*](https://forum.uqm.stack.nl/Themes/uqm/images/star.gif)
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Posts: 316
![](http://www.medievalfuture.com/precursors/images/4_441620.jpg)
Resident pseudointellectual
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Is this a problem? ![Grin](https://forum.uqm.stack.nl/Smileys/classic/grin.gif)
At least this way, you wouldn't have to worry if you're getting there in time...
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Dean
Guest
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The real problem with the code (don't get me wrong here, it's fantastic code) is that it was written many years ago. C may be a portable language, but the amazing UQM members had to make a lot of adjustments to make the source code work with the new SDL engine. This means that a lot of SDL's features were implemented manually by Paul and Ritche (I hope I got that right). Modding's difficult, because no proper documentation exists - in fact, that's the reason i've decided to write a sequel from scratch specifically for the SDL engine and associated libraries.
- Dean
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