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| | |-+  Module editing (is it possible?)
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Mr._Jiggles
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Module editing (is it possible?)
« on: July 11, 2005, 05:57:36 pm »

Pardon my n00bness, but  is there anyway you can edit modules like shiva furnaces. Because i would only want to put in one shiva furnace and get a huge amount of energy. Is there any way to do  this?
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Re: Module editing (is it possible?)
« Reply #1 on: July 11, 2005, 06:11:44 pm »

If you can compile the game from source, making the shiva furnace give you lots of energy is very simple. But then again, if you're modifying the source, you could do without shiva furnaces altogether.
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Re: Module editing (is it possible?)
« Reply #2 on: July 11, 2005, 06:18:35 pm »

tell me how i can edit the source cause im new to this  Huh
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Re: Module editing (is it possible?)
« Reply #3 on: July 11, 2005, 06:49:28 pm »

Well, in src/sc2code/ships/sis_ship.c the line
Code:
#define ENERGY_REGENERATION 1
Change that to a lot, and you won't have to worry about energy anymore.
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Re: Module editing (is it possible?)
« Reply #4 on: July 11, 2005, 07:00:45 pm »

Where would i find these files, in application data? Tell me how to get to it please....
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Re: Module editing (is it possible?)
« Reply #5 on: July 11, 2005, 07:06:38 pm »

The file is in the source code, and you would need to build the game from those sources, which is far from trivial for someone with no prior experience.
And I'm afraid I don't have the time to explain all that.
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Re: Module editing (is it possible?)
« Reply #6 on: July 11, 2005, 07:10:12 pm »

If you happen to do have the time, tell me. Or find someone who will. Thanks anyway. any1 else no?
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Serosis
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Re: Module editing (is it possible?)
« Reply #7 on: July 11, 2005, 08:48:32 pm »

is there any other variables you could possibly throw my way for editing and modding purposes?
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Re: Module editing (is it possible?)
« Reply #8 on: July 11, 2005, 09:31:06 pm »

You sound like you know how to do this... explain ... please!!!!!!!!

I really just want to know so i can free up 4 spaces of modules!!!!
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Death 999
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Re: Module editing (is it possible?)
« Reply #9 on: July 11, 2005, 10:10:51 pm »

If you're on windows, just give up; MS didn't make compiling stuff easy or cheap (you can get kind of easy and moderately expensive, or freaking hard and free).

Otherwise, it's not so bad. Tell us your platform and we're in business.
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Mr._Jiggles
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Re: Module editing (is it possible?)
« Reply #10 on: July 11, 2005, 10:36:44 pm »

I have Windows XP home edition....

Im slow to get some things but then ill pick the skills up, because i REALLY want to  get rid of my shiva/ dynamo units!

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Re: Module editing (is it possible?)
« Reply #11 on: July 11, 2005, 11:18:09 pm »

I have Windows XP home edition....

If you're wanting to go the "free but not easy" route, have a look here and here.  This is most decidedly NOT a point-and-click solution, but the last time I tried it (a LONG time ago) it worked great.  Once you get your own private build of the game working, you can start fidgeting with it to your heart's content.  The trick (on Windows systems, anyways) is getting to that point.  Hell, you might even learn a thing or two from the experience.

Good luck!
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Re: Module editing (is it possible?)
« Reply #12 on: July 11, 2005, 11:20:36 pm »

So i download everything it says right?
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Mr._Jiggles
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Re: Module editing (is it possible?)
« Reply #13 on: July 11, 2005, 11:27:56 pm »

You wouldn't happen to know how to walk me through this huh?

Times like these that i need "Computers for Dummies" book  Tongue
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Re: Module editing (is it possible?)
« Reply #14 on: July 11, 2005, 11:35:41 pm »

First, you'd need a development environment. I doubt you have Microsoft Dev Studio, so I suggest you download and install MinGW instead, to start with.
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“When Juffo-Wup is complete
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