The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 07, 2024, 04:31:53 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Module editing (is it possible?)
« previous next »
Pages: 1 2 3 [4] Print
Author Topic: Module editing (is it possible?)  (Read 14243 times)
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Module editing (is it possible?)
« Reply #45 on: July 09, 2006, 12:33:25 am »

sorry to bring up and old topic, but i use the hex editor called "hex workshop". I try to find the location d0598 but i can't.  The Binary string for the enegry module rapid recharge needs to be replaced? Is this info for 0/4 version instead of 0.5. Could somebody please help!
The information in this thread is for UQM v0.4, although most of it should be applicable to v0.5. It's highly unlikely that the offsets in the executable file are the same, though, so you'll have to look for the corresponding values elsewhere in the file (Hex Workshop seems to have a decent search function; I suggest you try it).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Vic
Zebranky food
*
Offline Offline

Posts: 10


Like my Sweater?


View Profile
Re: Module editing (is it possible?)
« Reply #46 on: July 09, 2006, 12:48:54 am »

please explain this to me. I am new. Just try to see if you can find how to do it. Then tell me step by step how do do it. It is much appriciated Novus. Sorry I bear the blunt of the work on you. But i am rather inexperienced.
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Module editing (is it possible?)
« Reply #47 on: July 09, 2006, 02:00:19 am »

Step-by-step instructions are, as Meep-eep already commented, a pain to write out, especially since my UQM setup (compiled from CVS on Linux) is completely unsuited to giving detailed hex editing instructions for Windows binaries. I think it would be much better if you just try following Meep-eep's instructions.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Vic
Zebranky food
*
Offline Offline

Posts: 10


Like my Sweater?


View Profile
Re: Module editing (is it possible?)
« Reply #48 on: July 09, 2006, 02:12:29 am »

This thread go on for days like this. When I said I didn't have the time, I didn't mean I didn't have 20 minutes. I meant I didn't have half a day. Because that's how long it would take to get you through this step by step. At least.
So, I've got an alternative: directly edit the values in the .exe file.
With a hex editor, search uqm.exe for the binary string
Code:

0a00 0400 0101 000a 1106 0609 0a

(it should be at location d0598 in the file)
and replace it by
Code:

0a00 0400 0f01 0001 1106 0609 0a

I haven't actually tested it, but I think this will work. (Windows .exe files don't have checksums that are automatically tested, right?)


thats what meep said

How would i search for this?
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Module editing (is it possible?)
« Reply #49 on: July 09, 2006, 11:08:44 am »

Let me get this straight; you have a hex editor, you know which string to search for and replace, but you don't know how to perform this operation in the hex editor? Have you read the Hex Workshop documentation on the subject?
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Vic
Zebranky food
*
Offline Offline

Posts: 10


Like my Sweater?


View Profile
Re: Module editing (is it possible?)
« Reply #50 on: July 13, 2006, 12:57:45 am »

Figured it out. That fires so god damn ridicouslousy fast that combat is just a 10 second break for mining.

Any other strings people want to tell me about?
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Module editing (is it possible?)
« Reply #51 on: July 13, 2006, 01:10:45 am »

See my other post, which tells you what each number in the string does.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: 1 2 3 [4] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!