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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Kohr-Ah Ur-Quan Homeworld?  (Read 80085 times)
nathan
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #180 on: September 13, 2005, 05:20:13 am »

points at jiggles TRAITOR ITS A TRAITOR he's workin for the orz how much are they paying u jiggles huh?!!!! Angry whats ure mission? to stop all building of a defense? huh huh?
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nathan
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #181 on: September 13, 2005, 06:06:44 am »

all my work was done the client of star control online (no u cant go online with it just a melee game allowing for multiple ship fleets fighting meanin u can have more then just a 1v1 match)

ok i got it i started testing with a bad start in simulations they wiped out numurus species of ships when i reached the chmmr first i did a 14v14 match man it was a quick battle in 5 seconds the fastest 14v14 match i ever saw the chmmr completely wiped out the 14 orz ships without a single ship lost but whoes surprised im not but then i did 1v1 again the chmmr easily won but i then tested my theory and did 7v1 where the 7 is the orz it was a massacre the chmmr was completely anihalated without causin a scratch oh my theory is cause orz ships not that powerful that the only way they be a threat is numbers they could be like bugs i mean they could keep comin with millions and millions and ships and believe me a chmmr ship expensive so we need a cheap and yet effective weapon against the orz in a 14v14 match the ilwrath did pretty well and thats cause the screen was filled with them and they didnt have time to cloak but the ones that did, did some damn good killing. so cause the ilwrath will no doubtfully not help us so i say we program a small battalion of sylandro probes to go and capture a ilwrath ship so we may get the secret of cloakin. considerin ilwrath have reasonably cheap ships i expect the cloakin device easy to produce we can redisign shofixty and zoq fot and pik ships with it for quick kill ships to destroy small patrols that the orz will surely deploy and for larger battles we can outfit human cruisers and ur-quan dreadnaughts with it (long rang kills and the dreadnaughts fighters prove effective against orz) o and for those who havnt play star control 3 yes the ur-quan become good again and join the alliance though the kohr-ah rebel yet again even though the blue prints of the marauder were burned oh well and dont ask me for outcome i never had time to finish. well back to the orz threat all i can say for now i think we have a good chance in this coming war death to the flower child's i mean orz well they do seem like there on crack dont they?
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Novus
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #182 on: September 13, 2005, 08:21:44 am »

It's hardly surprising that many ships with medium or long range weapons can take out a single ship with short-range weaponry easily. Star Control Online can be found here, if you want to experiment with lots of ships.

BTW, Nathan, you may find this site useful.
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Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #183 on: September 13, 2005, 04:41:41 pm »

Is Star Control Online based on TW? I've never heard of it.
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meep-eep
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #184 on: September 13, 2005, 05:15:56 pm »

It was a project of Chris Nelson, before he started working on UQM at TFB.
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nathan
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #185 on: September 13, 2005, 08:46:11 pm »

hey when i talk on forums i dont give a darn if i dont put down punctuation correctly as long as people can understand u its good enough
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #186 on: September 13, 2005, 09:01:27 pm »

hey when i talk on forums i dont give a darn if i dont put down punctuation correctly as long as people can understand u its good enough

Uhh...  What?
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meep-eep
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #187 on: September 13, 2005, 09:07:09 pm »

FWIW, I've skipped reading your earlier note because
  • it was very hard to read quickly because of the lack of capitalization, punctuation, and line breaks, and
  • the quality of the presentation is usually a good indication of the quality of the contents, which means it's probably not worth reading anyhow.
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habeote
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #188 on: September 13, 2005, 09:28:51 pm »

i don't use capitals as a statement of support for the arab people. the arab alphabet does not have capital letters. by not using capitals i'm showing that most arabs are just like us (and not terrorists or something).
everyone, show that you've got nothing against arabs, and renounce capitals!
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Kaiser II
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #189 on: September 14, 2005, 09:37:08 am »

Then use Arabic.  Until you start typing in that, have common courtesy and type the English language properly.
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #190 on: September 14, 2005, 09:40:49 am »

everyone, show that you've got nothing against arabs, and renounce capitals!
Personally, I think using their numerals is support enough.
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meep-eep
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #191 on: September 14, 2005, 05:26:01 pm »

everyone, show that you've got nothing against arabs, and renounce capitals!
Personally, I think using their numerals is support enough.
Actually, the so called "Arabic numerals" have little to do with Arabs. (see Wikipedia).
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Frank
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #192 on: September 15, 2005, 05:20:23 am »

Nice to see that I'm not the only one who knows of that little canard.

Also, algebra was not "invented" by the Arabs -- it was invented by the Greeks -- and the word itself was coined by a Persian.  Sigh.
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Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #193 on: September 15, 2005, 03:48:45 pm »

And Scimitars were invented by the Turks.
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #194 on: September 22, 2005, 04:33:33 pm »

Hey folks...new to the board, but I'm an avid SC2 fan..played it since the beginning and still do.


I've read alot of the posts on this thread....about the Orz, Arilou, Androsynth and whatnot.

I'm trying to grasp the idea everyone has about the Orz. It seems to me that alot of yall believe that the Orz are responsible for the Androsynth demise. While I'm not dismissing that idea, who is to say that the Arilou aren't?
The Arilou showed a vested interest in human longevity.., that's apparent in your conversations with them in the game. Is it far-reaching to think that the Arilou destroyed the Androsynth in order to protect Earth? From most records, the Androsynth were on a mission of revenge against the Earthlings.

Why do the Orz occupy Androsynth space? I can't tell you that...but from the storyline you know that the Orz and Androsynth don't trust each other...or are even perhaps enemies. Perhaps the Orz followed the Arilou into Androsynth space.
It's also known that the Orz don't know where the Arilou homeworld is....the Arilou tell you that you are the first to find it.
To me, it seems like there's a kind of cat and mouse game going on. One chasing the other.


Someone may have already mentioned what I've said above, I just haven't seen it yet. You'll have to excuse me.
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