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Author Topic: Kohr-Ah Ur-Quan Homeworld?  (Read 67513 times)
Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #30 on: August 02, 2005, 08:26:05 pm »

I don't think the taalo and brown UQ were mentioned just for a backstory. I think they both live and were to be a major or minor part of the TFB SC3, that never got made.

Side note, does anybody have any theories on the biology of the taalo? We know they were silicon based but not like the chenjesu and we know what their homeworld is like (actually I forgot, is it hot or cold?) Were they flexible bodied creatures living in temperatures that only mycon might find comfortable? Or were they rocklike, but still very different from the chenjesu?
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #31 on: August 03, 2005, 01:38:58 am »

I don't think the taalo and brown UQ were mentioned just for a backstory. I think they both live and were to be a major or minor part of the TFB SC3, that never got made.

With regards to the Ur-Quan, you are dead wrong.

Without divulging too much, back when I visited the TFB mothership, I was told by the creators in a private conversation that the point of SC2 was to get the Ur-Quan "off the stage"; to open up the story to other threats, and that they had gone to the well as many times as they cared to with regard to the Ur-Quan.  Which would place the original brown Ur-Quan wholly in the realm of backstory, if the creators are to be believed.

It was said in as many words that the new threat was likely to come in the form of the Orz, and though the Taalo were not brought up, having them "reach from beyond the grave" to provide assistance with both the Ur-Quan Conflict and the, erm, "Orz Threat" seems...like lazy scriptwriting.  But given other statements by the creators, they would likely have had some manner of role in whatever would have come next, and in this case, only the creators know for sure.
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Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #32 on: August 03, 2005, 03:20:43 am »

Haha, the orz? Cheesy

Yes, I must have been crazy to think the ur-quan were going to be the big bad guys again with their puny fusion cannons and all. It should have been obvious to me that the orz would rain down fleets of deadly nemesis warships from sub space. I mean, not only do they talk/look like something from a nintendo money machine cartoon animal franchise, but they have deadly ships that can kill an entire cruiser if four or five gang up on it. We don't stand a chance. Shocked

"We're in some real pretty shit now man... That's it man, game over man, game
over, man! Game over! What the fuck are we gonna do now? What are we gonna do?"
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Death 999
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #33 on: August 03, 2005, 05:19:25 pm »

Have you ever tried playing Orz vs. computer cruiser? You will whomp it. The Nemesis is a 23 point ship for a reason.
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Art
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #34 on: August 03, 2005, 10:01:21 pm »

I don't think the taalo and brown UQ were mentioned just for a backstory. I think they both live and were to be a major or minor part of the TFB SC3, that never got made.

With regards to the Ur-Quan, you are dead wrong.

Without divulging too much, back when I visited the TFB mothership, I was told by the creators in a private conversation that the point of SC2 was to get the Ur-Quan "off the stage"; to open up the story to other threats, and that they had gone to the well as many times as they cared to with regard to the Ur-Quan.  Which would place the original brown Ur-Quan wholly in the realm of backstory, if the creators are to be believed.

It was said in as many words that the new threat was likely to come in the form of the Orz, and though the Taalo were not brought up, having them "reach from beyond the grave" to provide assistance with both the Ur-Quan Conflict and the, erm, "Orz Threat" seems...like lazy scriptwriting.  But given other statements by the creators, they would likely have had some manner of role in whatever would have come next, and in this case, only the creators know for sure.

Well, if the Taalo do, indeed, LIVE! then I'd consider it sloppy scriptwriting to  mention it and then just let it slide. If we had a TFB sequel I would expect the Taalo and their *time games* to play some part in the goings-on, even a minor one. I think it might work, actually, to have the Ur-Quan be a sort of distant threat -- they're in scattered, fleeing disarray but you have to stop them from "ever amassing the resources and the will to set out on the Path of Now and Forever again" -- and the Taalo's return, or even simply making known the possibility of the Taalo's return, could be the means for convincing the Ur-Quan to join the civilized world.

This provides a natural segue by which the Orz could become the big bad guys, since they control the Taalo homeworld and they and the Taalo seem to have an unfriendly relationship. (They *chase* the Taalo the way the Dnyarri once *chased* the Taalo. Ominous.) Attempts to contact the Taalo could upset the Orz and push them into open conflict with you, leading you to slowly but surely discover their horrifying true nature.
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Art
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #35 on: August 03, 2005, 10:05:41 pm »

Haha, the orz? Cheesy

Yes, I must have been crazy to think the ur-quan were going to be the big bad guys again with their puny fusion cannons and all. It should have been obvious to me that the orz would rain down fleets of deadly nemesis warships from sub space. I mean, not only do they talk/look like something from a nintendo money machine cartoon animal franchise, but they have deadly ships that can kill an entire cruiser if four or five gang up on it. We don't stand a chance. Shocked

"We're in some real pretty shit now man... That's it man, game over man, game
over, man! Game over! What the fuck are we gonna do now? What are we gonna do?"

You are a stronger man than I if you weren't totally freaked out by the Orz. They *were* cartoony and cute. That was what made them so horribly menacing. Horrible menace that is twisted and distorted and disguised is more intimidating than menace that's simply boomed out at you by a big deep voice.

And you're a fool if you judge the Nemesis or any other ship by how well you, a human, can play against a computer-controlled version of it. The Nemesis is far and away in the top tier of ships in the game, once you learn to control the howitzer and figure out how to use the Marines strategically.
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Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #36 on: August 03, 2005, 10:22:37 pm »

I ran some tests. Awesome computer to awesome computer, the nemesis beats the cruiser (the damn cruiser would not aim when shooting missiles!  Angry ), but the dreadnaught beat the nemesis each time (Each duel had three rounds). I can't seem to kill a cruiser with the nemesis, despite my ability to dodge it's missiles and fire accurately with the howitzer (though I didn't find the turreting to be very effective in this battle). One thing I will say about the nemesis, is it is one of the few ships which stands a good chance against the avatar. That's the opinion of a strong fool, anyway.

P.S. For those of you who got shivers from the orz, just wait until you see this:

http://images.google.com/images?q=tbn:4_wW12nAKgoJ:http://www.ezthemes.com/previews

If you suffer tramatic psychological harm from the image above, remember that I am not liable.
« Last Edit: August 03, 2005, 10:28:52 pm by Deus_Siddis » Logged
Death 999
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #37 on: August 05, 2005, 11:33:25 pm »

Ah. I see you are not trying to get marines on board! That's the thing... the point defense can't kill them reliably. Especially if you draw fire with a nearby bullet shot before they enter range.
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Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #38 on: August 06, 2005, 03:37:12 am »

"Ah. I see you are not trying to get marines on board! That's the thing... the point defense can't kill them reliably."

It can't swat them down as it can with UQ fighters, but two or three hits will kill marines. The only way to hit a cruiser with them is to cut him off and hope some can nail him from the bow. Otherwise, they'll just trail the cruiser until they get fried. It seems that since the nemesis is fast/manuverable enough to dodge nukes somewhat easily, the howitzer is a safer choice than marines.

Anyway, fighting the orz would still not be too bad, as they do not have thralls. Plus, let's not forget that without human intervention, the orz fall to the kohr-ah. A sub-korh-ah threat is not very scary.
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Art
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #39 on: August 07, 2005, 04:24:56 am »

The flaw in that line of thinking is that it depends on the idea that the Orz species, ships, and sphere of influence you see in the game is all there is to the Orz.

The fact that the game makes it pretty clear that this is almost certainly not true is the creepy part.

(That said, any story writer who decided that the Orz storyline involves nothing more than the Orz fleet opening hostilities on the rest of the galaxy and you blowing up the Orz fleet would, indeed, be the biggest lameass ever.)
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Deus Siddis
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #40 on: August 07, 2005, 08:08:58 pm »

Well if the fish species you see is really just a *finger* of yet another telepathic overmind (making them the orzlek, or orzmanu Wink ), then I guess you have a point. But if *orz* are just *orz*, then it probably wouldn't be hard to get the arilou, taalo and maybe androsyn to help you kick nemesis ass, up and down all ten or eleven dimensions (damn theorists can never make up their minds about how many times they want to add a couple directions to the universe).
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meep-eep
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #41 on: August 07, 2005, 08:45:13 pm »

Well if the fish species you see is really just a *finger* [...]
Heh. "Fish Fingers". Yuck.
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #42 on: August 07, 2005, 10:29:01 pm »

What's wrong with fish sticks (besides their attempts to take over the universe)? They're salty, oily and come in small packages, yet they don't immediately induce vomiting as do their relatives, sardines.

By the way Art, notice that it says "Enlightened" under my callsign, whereas yours says "Zebransky Food." This means two things: 1) My mind has reached a level of  incredibly wisdomousness, while yours is being slowly liquified by stomach enymes. 2) You should do less worrying about the Orz and more about the Zebransky.

Speaking of which, how hard is it to survive an attack from an animal that is extinct?
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #43 on: August 07, 2005, 10:43:58 pm »

Better watch out Deus hes gonna find another species to rise up and annihilate with his ZFP friends  Grin
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meep-eep
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Re: Kohr-Ah Ur-Quan Homeworld?
« Reply #44 on: August 07, 2005, 10:52:00 pm »

What's wrong with fish sticks (besides their attempts to take over the universe)? They're salty, oily and come in small packages, yet they don't immediately induce vomiting as do their relatives, sardines.
They're fishy.

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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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