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Topic: Help for a poor semi-computer-literate boy (Read 3108 times)
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mstr
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You have to download some libraries and headers, then add their paths to visual c++. After that, it's all just a click of make project button.
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PsiPhi
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Ok, Ereklich, I don't have Windows XP, but I do have Windows98se and VSC++ 6.0. I learned how to get the code through CVS from the sourceforge site. This did take me a while because it took some time for me to understand how to use CVS and how to access their servers for the code as anonymous. But once I had the code, my troubles weren't over. If I recall, part of the CVS download is a text file explaining how to build in VSC++. They tell you exactly where you will need to go to get all those libraries mstr mentioned. They even provide the links. You need to download these various software development kits (SDKs), uncompress and install them. I believe they are OpenAL from Creative, SDL, SDL_image and Ogg Vorbis. You will need to open the project file they have already created ... nice and convenient. However, this is where I had the most trouble, even more time spent than figuring CVS out. Adding the paths to the libraries is not as easy as mstr makes it sound, unless you are already very familiar with how VSC++ works. Now, I've used VSC++ before, but never for anything on this scale. I have experience programming, but certainly not at this level. Finding the right place to add those paths to the project took longer than I thought. I just wasn't having much luck with it. Eventually, I managed to get it to compile with no errors. I then executed the created exe file. Although I was able to see the intro screen, and fly to earth, the second I reached the space station, the program froze. I tried again, same problem. What I believe is that I didn't add the library paths to the project correctly or maybe the dlls weren't in the right place. It just seemed more hassle than it was worth. My patience exhausted, I decided to just wait for the alpha release, which thankfully was only a few weeks later. Having played the alpha for a while, I see that I gave up too quickly. This is definitely "worth the hassle". Reading through the Changlog, I can see that a lot of really annoying bugs have been fixed and cool things added, like the rotating planet and again I am tempted to redo this process all over. Maybe this time I can get the libraries to be recognized correctly. If you haven't done much with VSC++, you'll probably have trouble or in the least it will take you time to learn how to use the compiler.
I wish you luck. Maybe this weekend, I'll give it another try myself.
-PsiPhi
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« Last Edit: December 12, 2002, 02:52:39 pm by PsiPhi »
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PsiPhi
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Well ErekLich, if you have any questions while trying it, ask, and if I'm around, I'll see if I can help.
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