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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Piloting in space with real physics  (Read 3610 times)
Zebranky food
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Piloting in space with real physics
« on: July 16, 2005, 01:50:32 am »

I just loved Melee as you played with some ressemblance of real physics.  Inertia, gravity.
You could feel you were there.  Storyline was involving...

Now I found an amazing freeware spacesim that is just amazing.  It's name is Orbiter.
It beats even Microsoft simulations.
Piloting with real physics... a dream come true ...and you can make add ons if you know about C++, 3D modelling and texturing (I don't know about C++ or making 3DS files, darn).

When I started playing, I couldn't believe it...
Looks like freeware and opensource are producing masterpieces, just like UQM team.
The only skill I had to make add ons was music, and I used opensource software from which is also a masterpiece IMHO.


It has no sound, so you must download Orbiter sound
Orbiter sound 3.0

My orbiter add ons

I'd like to see some Starcon add ons for Orbiter...
Unfortunately it's not a shooter, so you can't make it to fire and cause damage to other ships.

Here some screenies
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Re: Piloting in space with real physics
« Reply #1 on: July 16, 2005, 03:50:48 am »

that kinda looks like celestia

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE

Re: Piloting in space with real physics
« Reply #2 on: July 16, 2005, 07:31:42 pm »

But Celestia is just like a 3D viewer.
Orbiter is a real simulator, if you want to get somewhere, you need to pilot using real space physics.  And for those who have expereince piloting aircraft, it's a bit different to pilot in space.

It's really cool.  I just would like to see someone modelling a Starcon vesel and programming a virtual ship using C++ as an add on to Orbiter.  It would be kind of cool.
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