The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
June 18, 2019, 05:02:07 pm
Home Help Search Login Register
News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  'Precursors' game (in dev)
« previous next »
Pages: [1] Print
Author Topic: 'Precursors' game (in dev)  (Read 5823 times)
Torch
Zebranky food
*
Offline Offline

Gender: Male
Posts: 23


There's sh*t...in my microwave!


View Profile WWW
'Precursors' game (in dev)
« on: July 17, 2005, 03:29:52 pm »

I recently found out about new game in development named 'Precursors' (sound familiar Grin ).
But I can't find out much about it. The best info I found is here: http://www.pcgameworld.com/game.php/id/2684/Precursors/

So, does anyone maybe knows is it connnected to SC series? Huh
« Last Edit: July 17, 2005, 08:15:45 pm by Torch » Logged
VOiD
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 316


Resident pseudointellectual


View Profile WWW
Re: 'Precursors' game (in dev)
« Reply #1 on: July 17, 2005, 11:42:31 pm »

Unfortunately, no.

From http://www.pcgameworld.com/story.php/id/5383:
Quote
Sci-fi action successor of Boiling Point video game
(...)
"Precursors" is an updated conversion of good old and still famous game "Elite", a modern First Person Shooter, classic science fiction movies and the world of the novels from Andre Norton.
Logged

I don't think so, therefore I'm probably not.
My Deviantart page | My Bandcamp page
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: 'Precursors' game (in dev)
« Reply #2 on: July 18, 2005, 01:55:39 pm »

An elite-type game? Awesome!

I too am working on an elite game (as a mod for vegastrike).
Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
harth1026
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 142



View Profile WWW
Re: 'Precursors' game (in dev)
« Reply #3 on: July 18, 2005, 09:17:13 pm »

Unfortunately, 'precursor' means forerunner or predecessor and it's commonly used in a lot of sci-fi stories in one form or another.

Halleck, please put in docking computers that play classical music in your elite game.  It won't be an elite game without it.
Logged
jack_cloudy
*Many bubbles*
***
Offline Offline

Posts: 100



View Profile
Re: 'Precursors' game (in dev)
« Reply #4 on: July 18, 2005, 10:04:45 pm »

I love the Elite series. Those ships are simply beatiful. (I miss my Boa! Cry) I'll see if I can come up with some ships. If I can get some decent looking ones, I'll see if I can give them to you somehow. I'd love to help in any way I can (just don't ask me to program, since the only thing I seem good at is making a mess of things). That said, good luck with it, Halleck! Wink
Logged

,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
Zieman
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 151


Oh, and it burns...


View Profile
Re: 'Precursors' game (in dev)
« Reply #5 on: July 18, 2005, 10:25:14 pm »

Elite & sequels, my all time favourites (since '80s & Commodore 64).
Some links related here:
http://mackayj.doosh.net/links.html

I'm definitely waiting to see what comes of  Halleck's project...
 Cool
Logged

...and keep it under Lightspeed!!!
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: 'Precursors' game (in dev)
« Reply #6 on: July 19, 2005, 05:53:30 am »

 Grin
I'm glad to see enthusiasm about my project. At the end of the summer I'm planning to release it as a patch for privateer remake (which is a standalone mod of vegastrike). I may also release a standalone installer.

The first release will be playable, contain many ships from classic elite and some from frontier, coriolis stations, and music if I can get permission.

And yes, I do have it configured to play "the blue danube" along with plenty of other songs used in elite, but I haven't yet figured out how to make it play it specifically while docking (or how to even have automatic docking sequences at all). I could probably figure out how to do a simple code modification that would play it when you press "0" to request docking clearance.

I do not currently need help with ship models, I already have a commited modeller on the project team. What I do need are spheremapped nebula graphics (i.e. space backgrounds). I also need help with stats assignment and balancing. I am not capable of balancing the stats alone.
Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
jack_cloudy
*Many bubbles*
***
Offline Offline

Posts: 100



View Profile
Re: 'Precursors' game (in dev)
« Reply #7 on: July 19, 2005, 09:09:50 am »

That's going to be tough. Best thing I can think of right now is to start searching for First Encounters and take a look at the stats used in the shipyard. I'm afraid I don't have a clue how to make backgrounds (And I'm awful when it comes down to drwaing something with the computer). Anyway, from which ships would you like to have the stats?

Ps: I'm thinking of moving this to its own thread, this one whas supposed to be used for discussing that Precursors game.
Logged

,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
Baltar
*Many bubbles*
***
Offline Offline

Posts: 109



View Profile
Re: 'Precursors' game (in dev)
« Reply #8 on: July 21, 2005, 02:17:46 am »

I do not currently need help with ship models, I already have a commited modeller on the project team. What I do need are spheremapped nebula graphics (i.e. space backgrounds). I also need help with stats assignment and balancing. I am not capable of balancing the stats alone.

For some reason I can't find my own F:FE manual at the moment, but you can download it here: http://www.the-underdogs.org/games/f/ffe/files/ffe-m.zip.  The ships begin on page 85, specifying the following for each ship:

HULL MASS
MASS (FULLY LADEN)
INTERNAL CAPACITY (NO DRRVE)
RETRO THRUSTER ACCELERATION
MAIN THRUSFER ACCELERATION
CREW
GUN MOUNTINGS
MISSILE PYLONS
ALLEGIANCE

If this isn't enough I can try to reinstall my own copy and get it working.
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: 'Precursors' game (in dev)
« Reply #9 on: July 21, 2005, 08:54:45 am »

Aw crap... the download got halfway done, and then i got temp banned from the-underdogs for conducting "18 simultaneous downloads".

Gah.
« Last Edit: July 21, 2005, 08:57:40 am by Halleck » Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
jack_cloudy
*Many bubbles*
***
Offline Offline

Posts: 100



View Profile
Re: 'Precursors' game (in dev)
« Reply #10 on: July 21, 2005, 10:32:19 am »

If it's the  version of the manual I think it is, I wouldn't trust it.
There are quite a few mistakes in there, such as giving the Lion an extra turret.
Also, you won't get information on the Turner, Targoid Warship, Long Range Cruiser and the Lynx Bulk Carrier. I think that the best course of action is either use the shipyard or go to sites such as Sirocco station. The person who did the shipyard there is quite bored with the mistakes in the manual, so I think it doesn't have a lot of mistakes and it gives information on the ships that the manual (mostly for story purposes) doesn't talk about. The only thing at the moment that I noticed it didn't tell is the mass fully laden.  I think that mass fully laden is the Internal capacity (no drive) with the weight of the standard drive-system added. I copied over a list with details of all the different drive systems from the site.
Drive Price          Weight   Max Jump-Fuel Range Value Money Value
C1     7200 Cr     10 t        1 t                         30 ly/t              42 mly/Cr
C2     13500 Cr   25 t       4 t                         48 ly/t              89 mly/Cr
C3     27000 Cr   45 t      9 t                          60 ly/t              100 mly/Cr
C4     54000 Cr   80 t     16 t                         60 ly/t              89 mly/Cr
C5    108000 Cr 150 t   25 t                         50 ly/t              69 mly/Cr
C6    216000 Cr 250 t   36 t                         43 ly/t              50 mly/Cr
C7    432000 Cr 400 t   49 t                         37 ly/t              34 mly/Cr
C8    864000 Cr 600 t   81 t                         32 ly/t              22 mly/Cr

The only drive that's not listed is the interplanetary drive. That one weighs 4 t and for as far as I remember (which isn't much since I hate to be seen in an orbital shuttle) it acts like a class 1 hyperdrive, except it's cheaper, smaller and can't take you trough hyperspace.

I suggest you give it a try.
Logged

,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
jack_cloudy
*Many bubbles*
***
Offline Offline

Posts: 100



View Profile
Re: 'Precursors' game (in dev)
« Reply #11 on: July 21, 2005, 10:34:16 am »

I forgot to tell you that I have a version of the manual that can be read using Microsoft Word. If anybody wants me to send over a copy, please tell me.
Logged

,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
Zieman
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 151


Oh, and it burns...


View Profile
Re: 'Precursors' game (in dev)
« Reply #12 on: July 29, 2005, 05:40:11 pm »

Look here: http://www.jades.org/ffe.htm to find out everything you want (and more) about  FFE.
Logged

...and keep it under Lightspeed!!!
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!