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Topic: 'Precursors' game (in dev) (Read 6730 times)
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Torch
Zebranky food

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I recently found out about new game in development named 'Precursors' (sound familiar ). But I can't find out much about it. The best info I found is here: http://www.pcgameworld.com/game.php/id/2684/Precursors/
So, does anyone maybe knows is it connnected to SC series?
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« Last Edit: July 17, 2005, 08:15:45 pm by Torch »
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Halleck
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An elite-type game? Awesome!
I too am working on an elite game (as a mod for vegastrike).
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harth1026
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Unfortunately, 'precursor' means forerunner or predecessor and it's commonly used in a lot of sci-fi stories in one form or another.
Halleck, please put in docking computers that play classical music in your elite game. It won't be an elite game without it.
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Halleck
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 I'm glad to see enthusiasm about my project. At the end of the summer I'm planning to release it as a patch for privateer remake (which is a standalone mod of vegastrike). I may also release a standalone installer.
The first release will be playable, contain many ships from classic elite and some from frontier, coriolis stations, and music if I can get permission.
And yes, I do have it configured to play "the blue danube" along with plenty of other songs used in elite, but I haven't yet figured out how to make it play it specifically while docking (or how to even have automatic docking sequences at all). I could probably figure out how to do a simple code modification that would play it when you press "0" to request docking clearance.
I do not currently need help with ship models, I already have a commited modeller on the project team. What I do need are spheremapped nebula graphics (i.e. space backgrounds). I also need help with stats assignment and balancing. I am not capable of balancing the stats alone.
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Halleck
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Aw crap... the download got halfway done, and then i got temp banned from the-underdogs for conducting "18 simultaneous downloads".
Gah.
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« Last Edit: July 21, 2005, 08:57:40 am by Halleck »
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jack_cloudy
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If it's the version of the manual I think it is, I wouldn't trust it. There are quite a few mistakes in there, such as giving the Lion an extra turret. Also, you won't get information on the Turner, Targoid Warship, Long Range Cruiser and the Lynx Bulk Carrier. I think that the best course of action is either use the shipyard or go to sites such as Sirocco station. The person who did the shipyard there is quite bored with the mistakes in the manual, so I think it doesn't have a lot of mistakes and it gives information on the ships that the manual (mostly for story purposes) doesn't talk about. The only thing at the moment that I noticed it didn't tell is the mass fully laden. I think that mass fully laden is the Internal capacity (no drive) with the weight of the standard drive-system added. I copied over a list with details of all the different drive systems from the site. Drive Price Weight Max Jump-Fuel Range Value Money Value C1 7200 Cr 10 t 1 t 30 ly/t 42 mly/Cr C2 13500 Cr 25 t 4 t 48 ly/t 89 mly/Cr C3 27000 Cr 45 t 9 t 60 ly/t 100 mly/Cr C4 54000 Cr 80 t 16 t 60 ly/t 89 mly/Cr C5 108000 Cr 150 t 25 t 50 ly/t 69 mly/Cr C6 216000 Cr 250 t 36 t 43 ly/t 50 mly/Cr C7 432000 Cr 400 t 49 t 37 ly/t 34 mly/Cr C8 864000 Cr 600 t 81 t 32 ly/t 22 mly/Cr
The only drive that's not listed is the interplanetary drive. That one weighs 4 t and for as far as I remember (which isn't much since I hate to be seen in an orbital shuttle) it acts like a class 1 hyperdrive, except it's cheaper, smaller and can't take you trough hyperspace.
I suggest you give it a try.
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,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.
Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
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