The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
January 23, 2025, 12:57:25 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Time limits?
« previous next »
Pages: 1 [2] 3 Print
Author Topic: Time limits?  (Read 11303 times)
Torch
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: Time limits?
« Reply #15 on: July 18, 2005, 06:59:18 pm »

6 months to finish??
I akready spent 3 years exploring and mining lol
Anyways, Kohr-Ar, could you send me that file/s which extend time, please?
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Time limits?
« Reply #16 on: July 19, 2005, 12:12:21 pm »

i thought i did...
 
well i guess i'll just send it on down
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Torch
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: Time limits?
« Reply #17 on: July 19, 2005, 02:18:11 pm »

Hmm, I haven't recieved anything...
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Time limits?
« Reply #18 on: July 19, 2005, 04:47:51 pm »

sorry i kinda dozed off for a little bit while i was doing things, now i'll send it
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: Time limits?
« Reply #19 on: July 19, 2005, 06:29:12 pm »

The first time I played through the game, I played without hints or spoilers of any kind, and no knowledge of the time limit, yet I was nowhere near breaking it when I won. This isn't really a game where you're supposed to take your time exploring. There's a war! People (well, aliens mostly) are dying!

But if you really feel like using a crack to adjust the time limit, that's up to you.
Logged
Torch
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: Time limits?
« Reply #20 on: July 19, 2005, 08:21:33 pm »

Thanks for sending me the file.
BTW, what's 'chmmr avatar modification' ?
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Time limits?
« Reply #21 on: July 19, 2005, 09:15:48 pm »

well if anyone wants an extended time(and a modified chmmr ship with 5 zapsats and better speed and turning rate),
I think he's referring to this modification.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Time limits?
« Reply #22 on: July 20, 2005, 04:20:52 am »

exactly...  go try it out its fun, actually thats the beginning of a modification thats not finished yet, i am actually changing the ship graphics just a little bit for the chmmr, next will be the syreen though, i'm gonna try to make syreen male captains they're own ship...  its gonna be a fun year for me Grin
especially since im doing all the modifications by myself

i'm gonna put a link to the exe on yousendit.com onto my website if anyone else is interested in the time mod

i'll get it done in a couple of hours since i have things to do
« Last Edit: July 20, 2005, 04:28:08 am by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Time limits?
« Reply #23 on: July 20, 2005, 04:43:37 am »

ive uploaded the link to my website

HERE

the link is on the right.

also if ya want a direct link

HERE
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Captain_Smith
Guest


Email
Re: Time limits?
« Reply #24 on: July 20, 2005, 05:01:57 am »

yeah really if you really know your mining or resource collection, the time limit isn't an issue and it gets rather boring if you do try to wait for the time limit to come.  There's a whole universe of planets full of exotics and radioactives out there!  Then there's the Druuge fuel trick.

But yeah the "about six months" refers to the minimum proved (in-game) time the game has been beaten.
Logged
Torch
Zebranky food
*
Offline Offline

Posts: 23



View Profile
Re: Time limits?
« Reply #25 on: July 20, 2005, 02:04:43 pm »

But ok, if I already spent about 3,5 years on mining and exploring, without doing much of plot stuff, how much do I have to complete the game?
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Time limits?
« Reply #26 on: July 20, 2005, 04:17:39 pm »

You have about the minimum amount of time I could reasonably expect a first-time captain to finish it in if he had essentially unlimited resources. Exhaust Hayes' advice tree and look into every race you haven't contacted yet.
Logged
Captain_Smith
Guest


Email
Re: Time limits?
« Reply #27 on: July 20, 2005, 10:20:20 pm »

When you distribute something you need to realize that you need to be sure to offer any and all supporting DLLs if you don't insist upon using the same kind of compiler & options that were orginally used on UQM in the first place.

I suggest if you don't know what these files are, you uninstall Visual C++ or whatever you used to recompile the code and then attempt to figure out what those are (I'll give you the first shot if my memory is good: MSVCR71.DLL)

ive uploaded the link to my website
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Time limits?
« Reply #28 on: July 21, 2005, 07:06:42 am »

Quote
When you distribute something you need to realize that you need to be sure to offer any and all supporting DLLs if you don't insist upon using the same kind of compiler & options that were orginally used on UQM in the first place.

i am not making a completely version of the game, the exe file im dudtributing uses the exact same setup as the current, its just a mof\dified version. Which means you can BACKUP your original and put this one where that used to be.  Get It?
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Captain_Smith
Guest


Email
Re: Time limits?
« Reply #29 on: July 21, 2005, 09:04:15 am »

Quote
I am not making a completely version of the game, the exe file im dudtributing uses the exact same setup as the current, its just a mof\dified version. Which means you can BACKUP your original and put this one where that used to be.  Get It?

Not when you use a compiler different than the original UQM that requires some kind of run-time DLL setup.  When you have a compiler that requires a run-time DLL setup, and you're going to distribute the results, you need to cough up the run-time DLLs.  Get it?

http://support.microsoft.com/default.aspx?scid=kb;en-us;326922  I'll even help you by letting Microsoft tell you the same thing.
« Last Edit: July 21, 2005, 09:22:46 am by Captain Smith » Logged
Pages: 1 [2] 3 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!