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Author Topic: psp port?  (Read 4405 times)
airedwin
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psp port?
« on: July 20, 2005, 06:52:24 am »

i think it would be cool if this game was ported to the psp as homebrew... any one else think so?
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Re: psp port?
« Reply #1 on: July 20, 2005, 07:12:03 am »

Great idea!  I support it 100%.  Let us all know when you've got a playable version ready for us to test.
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Re: psp port?
« Reply #2 on: July 20, 2005, 02:42:37 pm »

Yeah, I'd like to hear more about the team you've assembled for this task, airedwin. I'm sure a port to the psp would be very popular (and might convince me to get a psp).

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Re: psp port?
« Reply #3 on: July 20, 2005, 05:38:52 pm »

good luck getting a UMD burner Grin
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Re: psp port?
« Reply #4 on: July 20, 2005, 09:56:28 pm »

Id buy a PSP in a second if it had this game.  Wireless multiplayer would also be cool.  I doubt it will happen.  If nothing else a similar but far inferior game will come out for it.
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Re: psp port?
« Reply #5 on: July 20, 2005, 10:14:38 pm »

I would like UQM ported to my microwave.  Good idea?

Changing gears to something more doable.  The whole reason why airedwin would want this game on a PSP would be because of portability.  UQM obviously doesn't need all that horsepower of the PSP.  Has anyone tested UQM on one of those handheld PCs?
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airedwin
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Re: psp port?
« Reply #6 on: July 21, 2005, 04:47:09 am »

you can run homebrew stuff off of the psp memory stick, don't need UMD

yes, i need to find some freelance psp developers that are also interested, the code is pretty much here already, just gotta port it to psp
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Re: psp port?
« Reply #7 on: July 21, 2005, 07:10:21 am »

The PSP development kit is expensive and only available to companies that have been approved by Sony.  Unless you know someone on the inside, or have exceptionally advanced hacking skillz, we can consider this idea futile.
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Re: psp port?
« Reply #8 on: July 21, 2005, 07:11:32 am »

Quote
you can run homebrew stuff off of the psp memory stick, don't need UMD

yes, i need to find some freelance psp developers that are also interested, the code is pretty much here already, just gotta port it to psp

then do it...

of course i would never buy a psp, big waste of money if you ask me.
PS3 is comin out soon, dont need a psp if im not gonna play it.
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Re: psp port?
« Reply #9 on: August 02, 2005, 04:49:47 pm »

As if buy a PS3 =p

Xbox 360 all the way =p
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Re: psp port?
« Reply #10 on: August 02, 2005, 08:15:04 pm »

Yea, something tells me xbox 360 might be the way to go (and let's face it, if each is 300-400 dollars US, no one is going to buy both.)

I wonder if microsoft annouced specs that were lower than those of the actual 360. Now that sony has geared up for making a slightly more competitive ps3, microsoft can release a 360 that edges it out. You can't say emporer bill isn't evil enough to have formulated a ploy such as this.
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Re: psp port?
« Reply #11 on: August 03, 2005, 02:51:01 am »

Yea, something tells me xbox 360 might be the way to go (and let's face it, if each is 300-400 dollars US, no one is going to buy both.)

I wonder if microsoft annouced specs that were lower than those of the actual 360. Now that sony has geared up for making a slightly more competitive ps3, microsoft can release a 360 that edges it out. You can't say emporer bill isn't evil enough to have formulated a ploy such as this.


who says noone will buy both Grin

i already have the XBOX and PS2, and i have all the nintendos up to N64, and atari, and colecovision and intellivision, and a couple more i cant remember the name of that are sitting in storage waiting to be sold Grin
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Re: psp port?
« Reply #12 on: August 29, 2005, 01:33:48 am »

I mentioned this in another thread, but let me say I'm all for this!

And by the way- You don't need a UMD burner!  The PSP will play games from the memory stick, and they don't necessarily have to be emulations or hacks. This is something they planned on PSP from the beginning, providing that you know how to program for PSP.

Finally- Why are people being so snotty to the original poster? He made a simple suggestion, and you all piled on and got all sarcastic with him.  It's a good idea, and putting it out there might make one of the homebrew people think about giving it a shot.

Suggestions shouldn't be shot down, guys. They make the gaming community better. It's negative people who grump about such suggestions that drag things down.

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meep-eep
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Re: psp port?
« Reply #13 on: August 29, 2005, 02:39:50 am »

Sarcasm is just a humorous way to be able to respond to the same request over and over again without going insane. Though you're absolutely right that it probably wouldn't be perceived as very nice by the one who posted the request.

Usually the sarcasm is reserved for those who hide the request inside a presentation of a "great idea", as if the reason that it hasn't been done before is because noone is imaginative enough to think of the idea, but the proponent is; but it seems tolerance levels are falling with every time the request is repeated. Or people have just grown to like such responses and don't consider the perspective of the poster.
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Re: psp port?
« Reply #14 on: August 29, 2005, 05:37:16 am »

Actually, I think Airedwin had a very good idea.  A portable version of UQM is a good suggestion.  We just have to consider the limitations of what's available.  Developing for the PSP requires a specific development kit that is expensive and is only given to companies approved by Sony.  Unfortunately, none of us on this forum meets those requirements.  At least, that's the impression that I get.

But the portability part should be doable.  There are PocketPCs that could run Windows CE or Linux.  There may be an issue with the screen resolution, but other than that, the game should be able to run on it.  If anyone has a PocketPC that's able to test it out, please let us know if it works.
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