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News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Ideas?
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Author Topic: Ideas?  (Read 5541 times)
Rougethebat
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Re: Ideas?
« Reply #15 on: July 29, 2005, 12:32:49 am »

Please forgive my lack of forsight in not reading the FAQ first (chalk it up to poor forsight and insight)

No I am not a programmer, I am on the other hand an artist and have a somewhat skill at graphics design for gaming. I have and am trying my hand at 3D rendering, but am far from being competent. I am more than willing to begin working on ANY of the graphics if someone could perhaps give me a starting point (IE. suggesting something). what I would like is people who would like to help but are perhaps unable for whatever reason to be able to, send me a pm and I will begin considering using them.

 Would higher resolution ships, or anything else be welcome/needed. could I perhaps add a 5 frame starmap, so the stars twinkle. thought s and Ideas are welcome from all, but I will begin working on the the urquan dreadnought tonignt to show perhaps some work in progress in a few days. I will for now assume that a high res graphic would be of use, since I can always shrink it back down.

 I would love to help out in some other way. Honestly I would love to learn  to program, and implement the ideas I suggested, if someone could suggest a resource or a starting gate I could use... perhaps what I should study for best effect and where I may find resources to start. I do not work on a regular basis, but am constantly busy but again could find time for this.

I agree that balance to a game is important, and I do feel that SC2 was very balanced... but I was not suggesting the ideas be ON by default, options yes... something you may choose to use. again please forgive me in being over zealous for ideas I loved, I failed to realize (as was said) everybody has their own, and they love theirs. I agree a hellbore is going to always beat a ORZ go-go, but it would probably be cheaper and easier to implement than a hellbore, esp. early on.

But I would like to be clear I did not expect anyone to make them, if someone saw something they like and was willing/able to make it. KICK ASS, if not, ok, bad idea?... oops, too hard?, later then - unless it was also a bad idea, then oops again.

as to TW I use the GEOMAN WIP TW patched version regularly... (BTW GEO... THANKS), yes it does crash, but I love it. I can and do finish many 1 player games. I don't care for TWL... and I don't have a reason, but TW I love.

As ideas are to be elsewhere and not here I request this thread now be locked, please. if you do have suggestions on the issues earlier, have graphics ideas, or are one of the programmers and are capable of telling me if higher res graphics could be used, animations where there are none now, or just need a graphic made, PM me and I will begin as soon as I can.

R
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meep-eep
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Re: Ideas?
« Reply #16 on: July 29, 2005, 07:17:02 pm »

All graphics are candidates for updating (in an add-on pack). Ships, aliens, melee bridge, planets, minerals, artifacts, game screens, fonts, intro, victory sequence,  flagship modules, hyperspace background, etc. As an add-on pack, it should probably contain a separate whole. So all aliens, or all ships, etc. I advise you to put together a team, because this is going to take a lot of work.

The game currently doesn't support higher resolution graphics in most places, but that's mainly because there's been no hurry to implement that so far. This will change when people actually start to make high resolution graphics.
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Rougethebat
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Re: Ideas?
« Reply #17 on: July 30, 2005, 01:33:33 am »

what about animation on currently static graphics, as in I wish to take the dogi and make it tumble and glitter, or animated stars on the map. or make the ion drives on the urquan spin, need to know wso I can ignore or implement, I will go ahead and work on it if it could be implemented in the future.
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meep-eep
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Re: Ideas?
« Reply #18 on: July 30, 2005, 03:09:26 am »

Animating static graphics would obviously require new code, and as it would mean additional images it would depend on the new resource system. I think it would be something that should be made possible for graphics add-on packs though, at least for ship animations. But I'm just speaking for myself here. Also, I'd probably not be the one who would be implementing this. Consider it a long-term thing.

I'd forget about twinkling stars. It could be done, but it would not be trivial. It's not something I would personally be spending my  time on; it just wouldn't be worth it. Perhaps someone else would do it, but don't hold your breath. Besides, the star map is just a symbolic display.
Also, it goes a bit further than just 'updating graphics'. I'm not sure code for something like this would even belong in the official branch.

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Deus Siddis
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Re: Ideas?
« Reply #19 on: July 30, 2005, 03:54:10 am »

What about the slylandro probe? It was not static.
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Art
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Re: Ideas?
« Reply #20 on: July 30, 2005, 09:58:26 am »

He means graphics that weren't already static so that the animation is not programmed in. For graphics that are already animated this obviously isn't a factor.
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meep-eep
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Re: Ideas?
« Reply #21 on: July 30, 2005, 01:56:54 pm »

While Art is right, I hadn't actually thought of the Slylandro probe.
And looking a bit deeper, it seems that animating other ships is going to be easier than I expected. Additional images don't even require the new resource system; the current image indices are just plain-text lists.
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« Reply #22 on: July 30, 2005, 04:01:13 pm »

What I meant was maybe if one ship had sprite code, perhaps it could be used for the other ships. (Note that I am not a programmer or sentient, and the above statement could be as useful as an untwig at a motivation seminar).
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