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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Rougethebat
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Team for high resolution graphics, now hiring!
« on: July 30, 2005, 01:59:37 am »

I am currently looking for individuals who are interested in helping me, make new, modify, and update or completly change the graphics to  UQM

I am willing to talk to you even if you only FEEL that you can help in some way, either with ideas or concepts.

I will personally handle most of the actual painting

what I am looking for for my team is this
2 or 3 people whose ideas are similar to my own and can help me expand on my own ideas
at least 1 person who some experiance, even if not extensive knoledge with adobe illustrator and have it
2 to 3 people who have paint shop pro 7-9 and are competent in using its effect features
someone who is capable of doing MINOR modifications to graphics for the purpose of animations
if you feel you can contribute but I have not mentioned something, feel free to contact me with your thoughts
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Culture20
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Re: Team for high resolution graphics, now hiring!
« Reply #1 on: July 30, 2005, 06:37:11 am »

What, no GIMP or Karbon14 (GNU little brothers to Photoshop and Illustrator)?
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Rougethebat
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Re: Team for high resolution graphics, now hiring!
« Reply #2 on: July 30, 2005, 07:32:55 am »

ERRRP... sorry I wasn't thinking in that way, ooops
of course if you have software that can preform the same functions (and can output to something I can use) by all means those count!
R
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Halleck
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Re: Team for high resolution graphics, now hiring!
« Reply #3 on: July 30, 2005, 07:33:13 am »

Way to go!
I'm no artist, but I might be able to help with getting the images into a state that can be used by the game.

Culture20: Don't forget InkscapeGrin
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asilana
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Re: Team for high resolution graphics, now hiring!
« Reply #4 on: July 30, 2005, 10:16:33 am »

While I'm not sure what kinds of things you're looking for out of a Paint Shop Pro user, I'd be happy if you have something I can help with. I've been using it for a number of years and I feel competent enough with it.  </lousy resume>
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Deus Siddis
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Re: Team for high resolution graphics, now hiring!
« Reply #5 on: July 30, 2005, 04:22:08 pm »

Are you going to use the TW ship graphics for sprite replacements?
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Rougethebat
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Re: Team for high resolution graphics, now hiring!
« Reply #6 on: July 30, 2005, 10:46:43 pm »

under no circumstances will I use anything but original, team created graphics...

in related news I finished the preliminary development of the urquan dreadnought, I have succesfully lined and I feel that if is ready to go into paint work.

I really and honestly hope you people enjoy what I am producing... when I am done I want this absolute and the original terror of SC to be the terror of space again, at least to intimidate visually.

I will be making it gleem, beautiful and shiny, the ultimate master races ship, their glory tank... something that makes it clear they are secure in their knowledge that they have found the one true path for all the universe!
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TiLT
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Re: Team for high resolution graphics, now hiring!
« Reply #7 on: July 30, 2005, 11:59:32 pm »

Feel free to log into IRC via Freenode.net and join #sc2 to show us previews. Wink
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Deus Siddis
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Re: Team for high resolution graphics, now hiring!
« Reply #8 on: July 31, 2005, 12:58:31 am »

"under no circumstances will I use anything but original, team created graphics..."

What if they are the original SC2 ship designs, redone in 3d?
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JHGuitarFreak
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Re: Team for high resolution graphics, now hiring!
« Reply #9 on: July 31, 2005, 02:42:28 am »

smartass Grin

i really have no experience in graphics or modeling or coding, but i have tried, and at least i had results Grin
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Rougethebat
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Re: Team for high resolution graphics, now hiring!
« Reply #10 on: July 31, 2005, 03:59:54 am »

Well I am really intending to do a lot of, if not all, the basic sprites mself,
I need someone to help me line the original sprites in a vectoring program (illustrator or the like) give it to me so that I can do modifications, and paint it. if I can find someone who I feel can help me make minor modifications for animations( this person needs to take direction well).
I will then hand off the primary sprite to someone who can rotate it, for me and then they, or someone else will be using the "lighting effect" from paint shop pro to create the directional lighting. then 
Most of the ships I have ideas for but I would like to get a couple of people to help me flesh them out, hopefully after seeing the Urquan DN people that like and think they can mesh their ideas with mine.

this is my plan at this time, I believe that this will be the best way to run things... and I am sure that there are people who won't like the way I want to do this, I am sorry for that, But I want to make this a productive project and I think that this is the best way to handle this.
I have one person that I have talked to extensivly, (asilana) who does not seem to mind how I m handling this, so thats one for me on my team even so I am still looking for 3-5 more people

Halleck would/could you be willing to do the sprites rotation or were you talking something else?

R
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Deus Siddis
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Re: Team for high resolution graphics, now hiring!
« Reply #11 on: July 31, 2005, 05:59:35 am »

"smartass"

I am, but that one was a serious question.


"I need someone to help me line the original sprites in a vectoring program (illustrator or the like) give it to me so that I can do modifications, and paint it."

Ok, I think I've got it now. You're just going to touch up and smoothen out the original sprites. I thought you were going to paint them in 2d from scratch. Your method will probably stop things from drifting to far a field from the original proportions and such.
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Culture20
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Re: Team for high resolution graphics, now hiring!
« Reply #12 on: August 01, 2005, 12:18:09 am »

Well I am really intending to do a lot of, if not all, the basic sprites mself,
I need someone to help me line the original sprites in a vectoring program (illustrator or the like) give it to me so that I can do modifications, and paint it.
This might be helpful then:
http://delineate.sourceforge.net/
Quote
Overview
Delineate is a tool for converting raster images to SVG (Scalable Vector Graphics) using AutoTrace or potrace. It loads images using JIU and displays results using Batik. Input formats are JPEG, PNG, GIF, BMP, TIFF, PNM, PBM, PGM, PPM, IFF, PCD, PSD, RAS.
http://autotrace.sourceforge.net
http://www.roitsystems.com/cgi-bin/autotrace/tracer.pl An autotrace web interface

Regarding the rotations:  you're better off rotating the SVGs and making sprites out of them.  pixelated images almost always lose things in rotation.
« Last Edit: August 01, 2005, 12:36:14 am by Culture20 » Logged
Rougethebat
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Re: Team for high resolution graphics, now hiring!
« Reply #13 on: August 13, 2005, 08:08:47 am »

Sorry for being gone so long folks... got very sick, I sat in a coffee house for 6 hours and drank at least 2 many lattes, then became very ill afterwards... but I am back.

I would like to thank you culture20. I will see if it helps. Deus, I am intending to start from the Basic hul design and am not allowing to much variation in width and length, but there will be heavy mods. Such as I have put a cannon on the front of my urquan, the intention is for when animation is available, the cannon will recoil. When I work on the Earthling I intend to make appear to have wires and tubes running loose, as if the ships design was hurried and incomplete. No matter what though the ships will retain their original design and feel (I hope) this is not to say that "you" may not like what I do (I hope not but...)

Finally I am back and still working though I have a bit of a backlog of work besides, I never said this would be fast, but it will be done to the best of my ability.

I intend to log into the IRC room soon and show everyone the progress far asap.

R
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Deus Siddis
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Re: Team for high resolution graphics, now hiring!
« Reply #14 on: August 13, 2005, 05:38:00 pm »

"Deus, I am intending to start from the Basic hul design and am not allowing to much variation in width and length, but there will be heavy mods."

Okay, but keeping the dimensions the same would not be difficult in either 2d or 3d. That's not to say that 3d is the absolute best choice, you might be able to draw in things faster in a paint program, there just wouldn't be quite as much flexibility, methinks. Anyhu, when it's your time, it's your decision on how to do things. I was just curious.
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