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Topic: Graphics error on WinXP Home (Read 2259 times)
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Monkiman
Guest
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I open the program and everything loads. I can hear the intro music and everything, but the graphics window is blank, or else it loads a slide and then freezes, but the game continues functioning. I started super melee (by remembering where it was at on the menu since i couldnt see what i was doing) and was able to start a battle. I could then see our ships moving for a few seconds and then it would freeze again, but i could hear my opponent whupping the crap outta me. I have the latest DirectX and no viruses/spyware etc. on a WinXP home edition OS. Any ideas on what to do?
I appreciate any help you guys can give.
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Monkiman
Guest
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One more thing...when it freezes up, i can move the mouse along the bottom of the screen or over the start button and the graphics will start working again...for a few seconds. Very strange
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Monkiman
Guest
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Intel Extreme Graphics 2. I just bought my comp a few months ago so im sure the driver is up to date, and like i said i have DirectX 9.03c. I havent tried messing with the GL or SDL modes, i just tried to run it right off of the download...
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Monkiman
Guest
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Hahaha, the fullscreen did it. Runs like a champ now, thanks for that link and your help. Time to waste some Ur-Quan...
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Novus
Enlightened
Offline
Gender:
Posts: 1938
Fot or not?
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I tried to reconstruct your problem as closely as possible (Intel Extreme Graphics 2 on XP Home). Using the vendor-supplied drivers (Intel, v6.14.10.3672) I have no problems with UQM at all (works perfectly in both 16-bit and 24-bit colour with both pure SDL and OpenGL). However, setting the desktop colour depth to 8 bit messes up the graphics badly in windowed mode (since UQM really needs at least 16 bit colour to work properly). Most of the menu is black. The only clearly visible part of battle is the ships warping in; the rest is garbled and mostly black.
If you're running your desktop at 8 bit colour (256 colours), that's your problem right there. Set your desktop to true colour (24 bit); the performance gain from using a lower colour depth is quite small nowadays.
If this doesn't solve your issue, I'd guess it's a driver problem.
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