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Author Topic: Graphics error on WinXP Home  (Read 1944 times)
Monkiman
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Graphics error on WinXP Home
« on: August 12, 2005, 08:34:16 pm »

I open the program and everything loads. I can hear the intro music and everything, but the graphics window is blank, or else it loads a slide and then freezes, but the game continues functioning. I started super melee (by remembering where it was at on the menu since i couldnt see what i was doing) and was able to start a battle. I could then see our ships moving for a few seconds and then it would freeze again, but i could hear my opponent whupping the crap outta me. I have the latest DirectX and no viruses/spyware etc. on a WinXP home edition OS. Any ideas on what to do?

I appreciate any help you guys can give.
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Monkiman
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Re: Graphics error on WinXP Home
« Reply #1 on: August 12, 2005, 08:38:25 pm »

One more thing...when it freezes up, i can move the mouse along the bottom of the screen or over the start button and the graphics will start working again...for a few seconds. Very strange
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meep-eep
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Re: Graphics error on WinXP Home
« Reply #2 on: August 12, 2005, 09:14:38 pm »

What video card are you using? And is the driver for it up-to-date?
In what graphics mode are you playing the game? OpenGL, or pure SDL?
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Monkiman
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Re: Graphics error on WinXP Home
« Reply #3 on: August 12, 2005, 11:53:34 pm »

Intel Extreme Graphics 2. I just bought my comp a few months ago so im sure the driver is up to date, and like i said i have DirectX 9.03c. I havent tried messing with the GL or SDL modes, i just tried to run it right off of the download...
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meep-eep
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Re: Graphics error on WinXP Home
« Reply #4 on: August 13, 2005, 12:52:21 am »

Actually, especially the drivers you get with new hardware often contain serious bugs. Some bugs just don't get noticed before the hardware is released. But when lots of people start using it, those bugs usually turn up soon, and get fixed really quickly. So I'd advice you to check.

We haven't seen this specific problem before, and the fact that we can't reproduce it locally makes it really hard to find out what is causing it.
As a work-around (it should not have any adverse effects) you could try running in OpenGL mode (see this page, or running in full-screen mode.

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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Monkiman
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Re: Graphics error on WinXP Home
« Reply #5 on: August 13, 2005, 08:26:52 am »

Hahaha, the fullscreen did it. Runs like a champ now, thanks for that link and your help. Time to waste some Ur-Quan...
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Novus
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Re: Graphics error on WinXP Home
« Reply #6 on: August 13, 2005, 01:57:26 pm »

I tried to reconstruct your problem as closely as possible (Intel Extreme Graphics 2 on XP Home). Using the vendor-supplied drivers (Intel, v6.14.10.3672) I have no problems with UQM at all (works perfectly in both 16-bit and 24-bit colour with both pure SDL and OpenGL). However, setting the desktop colour depth to 8 bit messes up the graphics badly in windowed mode (since UQM really needs at least 16 bit colour to work properly). Most of the menu is black. The only clearly visible part of battle is the ships warping in; the rest is garbled and mostly black.

If you're running your desktop at 8 bit colour (256 colours), that's your problem right there. Set your desktop to true colour (24 bit); the performance gain from using a lower colour depth is quite small nowadays.

If this doesn't solve your issue, I'd guess it's a driver problem.
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