The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
June 17, 2019, 05:09:28 pm
Home Help Search Login Register
News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  3-D Star Control 2 Melee: BF2 Mod
« previous next »
Pages: [1] 2 Print
Author Topic: 3-D Star Control 2 Melee: BF2 Mod  (Read 6415 times)
Ben-Ja
Guest


Email
3-D Star Control 2 Melee: BF2 Mod
« on: August 19, 2005, 01:27:41 am »

I was thinking of starting a 3-D ... Star Control 2 Melee: BF2 Mod.

Let me know if anyone else would be interested in participating.  We would create the basic models like the 3DO version, and we could load them as spacecraft in a BF2 mod.

To see what a space mod looks like with the old BF1942 engine, check out Galactic Conquest.

It would be cool I think!  You would need BF2 to allow all the vehicles and special vehicle weapon types... the meat of the mod programming would be the weapon systems.
Logged
Culture20
Enlightened
*****
Offline Offline

Posts: 917


Thraddash Flower Child


View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #1 on: August 19, 2005, 03:03:24 am »

I'm not sure what BF2 is, but I briefly started (and have recently renewed my interest in) a Mod for Vegastrike, an open-source space-sim.  The mod is currently nothing more than a few models put into VS's mesh format, but I'm hoping to make a Sol-system demo over several months.

Do you mind if I steal your models?
« Last Edit: August 19, 2005, 06:06:24 am by Culture20 » Logged
nightshadow
Frungy champion
**
Offline Offline

Gender: Male
Posts: 64


The PT-Masters are coming...


View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #2 on: August 19, 2005, 05:19:54 am »

This VS project seem to be getting along well...

I will keep an eye on it. Wink

Keep up the good work.
Logged

Best regards,
Night Shadow
harth1026
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 142



View Profile WWW
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #3 on: August 19, 2005, 03:11:39 pm »

I'm not sure what BF2 is

I think BF2 is Battlefield 2.
Logged
Kaiser II
Guest


Email
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #4 on: August 21, 2005, 11:12:40 am »

Culture20, I'm really, really impressed.  Can't wait for more from you.  Never really played Vegastrike, but I will once you get more of this hammered out.  lol

It looks absolutely fantastic.
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #5 on: August 23, 2005, 10:50:17 am »

Culture20, I was waiting for you to say that.  Grin

With my own "Elite Strike" mod underway I don't know that I could be of direct help, but you'll certainly have my support.
Anyway, you obviously know what you're doing.  Smiley

I may be able to help out more directly if I ever finish Elite Strike, but that remains to be seen.
Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
Elerium
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 272



View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #6 on: August 24, 2005, 02:10:39 pm »

Hey Culture20, while checking the net I came across a very good model of an Ilwrath (and some others):

http://www.pcagraphics.com/starcon.htm
Logged
Kaiser II
Guest


Email
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #7 on: August 24, 2005, 10:20:27 pm »

Wow.  You found the site of the guys who CREATED the 3D graphics for the 3DO's Star Control II intro, ending, and ship screens...

For having originally been created in the early 90s, the graphics aren't that bad.
Logged
Elerium
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 272



View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #8 on: August 24, 2005, 10:41:03 pm »

Wow.  You found the site of the guys who CREATED the 3D graphics for the 3DO's Star Control II intro, ending, and ship screens...

What do I win? A Cruiser? A Marauder? My very own personallised Dreadnought? Cheesy
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #9 on: August 24, 2005, 11:39:17 pm »

Well, that PCA Graphics page looks kind of dead (last update: 1997), but there are some really interesting high resolution pics of SC2 stuff there. The heading says "from the intro of the 3DO version", but there are quite a few things there I don't recognise. I wonder if these guys have high-resolution extended versions of the intro and ending movies lying around. I also wonder if they have the copyright for them.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Kaiser II
Guest


Email
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #10 on: August 25, 2005, 07:48:02 am »

Someone gonna start prodding them in e-mail?  lol

...though they seem nuts...

http://www.pcagraphics.com/whats_new_in_pixs/Rolfint_still.jpg
http://www.pcagraphics.com/whats_new_in_pixs/rolfp2.jpg
http://www.pcagraphics.com/whats_new_in_pixs/rolfp3.jpg

:|
Logged
harth1026
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 142



View Profile WWW
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #11 on: September 01, 2005, 06:55:56 pm »

Not a bad still image of the Mark II.  The ending video always goes so fast I could never really get a good look at the thing. 
Logged
coeray
Zebranky food
*
Offline Offline

Posts: 7



View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #12 on: September 05, 2005, 08:47:38 pm »

Hey this sounds interesting. I'd be willing to do some 3d modeling/texturing for either of these projects. I'm pretty skilled in Max 7. In fact, I've been working on a game-friendly version of the vindicator. Here's what I have so far:

http://www.fullsailweb.com/~jannis/sc2/jca_vindicator_model2.jpg

That model has about 3200 triangles. Anybody interested?

-CoeRay
Logged
coeray
Zebranky food
*
Offline Offline

Posts: 7



View Profile
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #13 on: September 05, 2005, 08:55:15 pm »

Also, for the record, if you're planning on starting some kind of actual mod or serious hobby project, PLEASE post your e-mail address or some other contact information. Forums aren't a good way to get in touch with anybody.

But seriously, I am intersted. I've always wondered what 3D Star Control combat might look like.

-CoeRay
Logged
drarem
Guest


Email
Re: 3-D Star Control 2 Melee: BF2 Mod
« Reply #14 on: September 13, 2005, 09:22:29 pm »

CoeRay -

   I'd be interested, my email is:   drarem   <at> hotmail <dot> com

I do a bit of each, here is my website, look under Gallery for my 3d work, and I think Files section has two utilities I created using c++.
I also have blitz3d which is what I plan to use.

http://drarem.ms11.net/index.html
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!