The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 04, 2022, 04:38:28 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  A Newbie Question. Fuel?!
« previous next »
Pages: 1 [2] Print
Author Topic: A Newbie Question. Fuel?!  (Read 4909 times)
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: A Newbie Question. Fuel?!
« Reply #15 on: August 19, 2005, 10:04:00 am »

A spare lander is a good investment if you do a lot of mining far away from Sol and dislike saving all the time and reloading every time you make a mistake; after all, the cost of a lander is equivalent to 25 fuel, which is usually less than the fuel you need to get back to Sol, get a new lander and get back to where you were.

You can only use one lander at a time, so spare landers are unnecessary if you, when you lose a lander, always go back to a save from before landing, just like Michael said. UQM lets you decide how often you save and load, which allows you to control how difficult the game is. You can get away with a lot less equipment and mining much more hazardous planets if you keep reloading until you get what you want instead of accepting that you lost a ship or lander or something.

Personally, I like the challenge of completing the game without "undoing" my mistakes. I also avoid using notes from previous times I've played the game. There's nothing quite like accidentally bumbling into a hostile homeworld with 0 crew on your flagship and no saved game (I actually survived that one; it's all about activating the emergency escape warp at the right time).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Captain_Smith
Guest


Email
Re: A Newbie Question. Fuel?!
« Reply #16 on: August 19, 2005, 07:03:28 pm »

Yeah, that's something I never get with the "I'm going to save every time there's a problem and reload until I get what I want" crowd.  It takes the difficulty out of the game because it removes the consequences of your actions out of the game.
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: A Newbie Question. Fuel?!
« Reply #17 on: August 19, 2005, 11:03:26 pm »

Well, if you're already constantly loading the game to see the responses to all possible dialog options...
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!