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Topic: A Big Thank You (Read 2950 times)
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Death 390
Zebranky food
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Posts: 44
Kill The Interloper!
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I'd just like to say a BIG thanks to all those involved in creating "The Ur-Quan Masters" - Star Control 2 was always one of my fave games, and when my 3DO finally gave up the ghost about 3 years ago, I thought I'd never have the chance to play it again!!
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« Last Edit: August 21, 2005, 06:01:41 pm by Death 390 »
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Kaiser II
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Your 3DO died? Mine's still going strong. Though the SC2 disc died...
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Death 390
Zebranky food
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Posts: 44
Kill The Interloper!
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You're a lucky dude re the 3DO working! Bad news about the SC2 disc, but hey, with the Ur-Quan Masters project, that's not such a problem!
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Death 390
Zebranky food
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Kill The Interloper!
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Actually while I'm here.....
I was wondering…in light of other developments over the last couple of years (i.e. Timewarp/TW-Light etc) would it possible to create a sequel by means of a conversion of Ur-Quan Masters? By this I mean using the same basic engine, but modifying the planetary system variables, event triggers, alien/starship graphics etc? Kind of like a Star Control 2.5. After all, for me anyway, my love of SC was never really due to the graphics! (Absolutely no offence intended to the TWL team should be inferred, as what I’ve seen so far looks fantastic!)
Not being a coder I have no idea how simple a task it would be to modify the existing code rather than create a new game from scratch, but it was just a thought.
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ScottL
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Hi,
I would also like to add a big thank you. This has always been one of my favorite games and now I can play it in a open source envirnment.
Your frend, Scott
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harth1026
*Many bubbles*
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Posts: 142
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Actually while I'm here.....
I was wondering…in light of other developments over the last couple of years (i.e. Timewarp/TW-Light etc) would it possible to create a sequel by means of a conversion of Ur-Quan Masters? By this I mean using the same basic engine, but modifying the planetary system variables, event triggers, alien/starship graphics etc? Kind of like a Star Control 2.5. After all, for me anyway, my love of SC was never really due to the graphics! (Absolutely no offence intended to the TWL team should be inferred, as what I’ve seen so far looks fantastic!)
Not being a coder I have no idea how simple a task it would be to modify the existing code rather than create a new game from scratch, but it was just a thought.
As someone who thought he was a good coder before I took a look at the UQM code, I would have to say that you would definitely need a good amount of experience with programming. And then after you have that experience, it'll take time to understand how the UQM code works. Unless you know what you're doing and you're dedicated to finish the job, I would have to say that now is not a good time to start thinking about making a sequel.
However, rumor has it that the next version of UQM will have some internal restructuring to make the game easier to mod. Only time (or maybe Meep-eep) can tell exactly what kind of chances will be made and if these changes could help you make a spin off game.
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Kaiser II
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From what's been said in the past, yes the game will be possible to mod later on. It's to eventually be made far more modular.
As it is right now, most of the game data's in a single file. This makes it extremely hard to mod. It'll eventually be spread out into seperate files/folders/etc.
I'd love a SC sequal using the SC2 engine... Heck, I'd love a SC1 version of it! lol
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Death 390
Zebranky food
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Posts: 44
Kill The Interloper!
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Phew! it does sound like a lot of work! Thank you for all your comments, and I'm looking forward to the next release of UQM already! Watching the opening sequence the other day ( for the first time in 3 years!) was certainly nostalgic!! It would be great if some sort of sequel was developed, and I'll be keeping my eyes glued to this forum for a long time to come!!
PS Nice to know I'm not the only one who was disappointed by the 'offical' SC3 release!!
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