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Author Topic: My Game So Far  (Read 19938 times)
jack_cloudy
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Re: My Game So Far
« Reply #60 on: November 20, 2005, 04:08:23 pm »

Here's the reason as for why Ur-Quan prefer to work alone. They're all such lousy drivers they need a lot of room! Grin

And it's A all the way. Great work!
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,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
Zeep-Eeep
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Re: My Game So Far
« Reply #61 on: November 21, 2005, 07:10:29 am »

We Canadians avoid the Christmas rush by celebrating Thanks Giving in
October. It's when our crops are harvested anyway.
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What sound does a penguin make?
JonoPorter
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Re: My Game So Far
« Reply #62 on: November 21, 2005, 08:54:27 am »

After Smiting Bugs upon bugs caused by the new changes I decided to model the earthling cruiser.
Or course I could have done the exact same thing I did for the Ur-Quan. But I decided to be a little different this time.

I realized that ms paint has some pretty powerful features for what it is.



Here is a "screenshot" of the earthling cruiser getting into trouble.




He got 2 options from the ur-quan surrender or die.

of coarse this was edited just a little.


I’ll be putting up the source code of this release pretty soon. I’ve really cleaned up the code and commented nearly everything of importance (in my mind).
So make sure to download it. (helps my projects stats) 
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
jack_cloudy
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Re: My Game So Far
« Reply #63 on: November 21, 2005, 09:29:42 pm »

Ouch. There's only one thing left to do. Arm all nukes and prepare for detonation at my mark. Helm, take us in, RAMMING SPEED!!!!

And those were the last words of the brave hero, who singlehandedly destroyed the entire Ur-Quan armada in a nuclear hell.

(Unfortunately, the Kohr-Ah had no one to fight and proceeded to wipe out all the races in the sector without being interupted. Cheesy)

But looks fun. Though I admit I wouldn't want to get in that position. Nice picture.
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,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
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Re: My Game So Far
« Reply #64 on: December 09, 2005, 07:04:00 am »

I Just Updated my Physics 2D project on SF.net
Check it out:
http://sourceforge.net/projects/physics2d

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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
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Re: My Game So Far
« Reply #65 on: January 09, 2006, 12:13:55 pm »

Well I have posted another update.

Now I have a Question:

Do any of you want to work on the webpage of my physics engine and make it look all spiffy?

I was thinking some one might be interested in helping out this project in a small way. Remaking the simple webpage should not be all that hard. Ill even make you a member of the project (if you want).
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Halleck
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Re: My Game So Far
« Reply #66 on: January 09, 2006, 03:51:30 pm »

Hm... you're welcome to use my Elite Strike website as a template if you want. It's written in standards-compliant XHTML Transitional 1.0 with a seperate CSS file, so it should be easy for you to tinker with. I'm more than happy to offer you assistance if needed.

Of course, I could do all the work for you, but where's the fun in that?  Wink

[EDIT: I just cleaned up all the XHTML to make it easier to read and modify.]
« Last Edit: January 11, 2006, 11:07:00 pm by Halleck » Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
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Re: My Game So Far
« Reply #67 on: January 13, 2006, 10:18:36 am »

I was looking for something that would conform with source forge's look and feel.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Halleck
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Re: My Game So Far
« Reply #68 on: January 14, 2006, 11:43:03 am »

Do you mean in terms of layout, color scheme, font, or what?
Most of those things are easily changed by editing the style sheet- in this case, main.css (layout can sometimes require editing of the XHTML).

If what you want is an exact copy of SF's layout, I can help you make that too... but I've never seen an SF project that didn't have a look and feel of it's own in the webspace area.
« Last Edit: January 14, 2006, 04:06:26 pm by Halleck » Logged


Currently working on: Going outside more

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Arne
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Re: My Game So Far
« Reply #69 on: January 16, 2006, 01:23:19 pm »

Been here?

http://www.oswd.org/

I think you should go for something like a simple column with a description, introduction, features, plans, goal etc, then a column next to it with screenshots. If there aren't a lot of content one page and plain HTML (maybe some CSS) will do just fine IMO. Screenshots are the first thing I go for when I want to find out what's going on, so I think they should be presented prominently.

Edit: Just a quick rough in NotePad what I mean in terms of function. Link. Hardly spiffy though :/

Edit: oh I see this is discussed already in the other thread, nm. then :G
« Last Edit: January 16, 2006, 02:58:53 pm by Arne » Logged
Halleck
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Re: My Game So Far
« Reply #70 on: January 17, 2006, 03:39:06 am »

Actually, I think that's a fine idea. Thanks for the template Arne, it's definitely worth checking out.

As to HTML vs XHTML:
I prefer XHTML because it forces you to be a bit neater. I'm also accustomed to pure xml syntax, which is enforced in XHTML, so it's my web markup language of choice.

Plus, it's hip!  Grin
Hype aside, there are really only four differences between HTML 4.01 and XHTML 1.0 Transitional
1. All tags must be in lower case (values can be uppercase)
2. All tags must close. Empty tags end like so: <tag />
3. Tags must nest properly (children elements must end inside their parents). Ex. <b>foo<i>plus</b>bar</i> is allowed in HTML, but must be <b>foo<i>plus</i></b><i>bar</i> in XHTML.
4. Documents must have a proper <!DOCTYPE> declaration.

And that's all (although xhtml 1.0 strict and later versions have a number of outlawed tags)
« Last Edit: January 17, 2006, 04:05:00 am by Halleck » Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
Arne
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Re: My Game So Far
« Reply #71 on: January 18, 2006, 12:26:57 pm »

Can XHTML do URL variables? What I would like is an XML file with all the info about the images on my site for example, then a client side interpretated ?HTML/CSS file that extracts and formats the info in the XML file. This would reduce server load (only images would be loaded).

The closest I got is this (click the XML file).

There's 2 fundamental errors with the method I used here. First, the XML file is used to link to the XSL file, but it should be clean from references to any formatting files. This might cause problem 2. I can't use url variables, maybe because; it's the XML file that is accessed first, or, XSL can't do url variables anyways.

Since I can't use URL variables the whole point of using XSL is nullified, I have to hardcode everything and create cloned code for each gallery page I have. Adding a third language might remedy this, but I'd really like to stay away from mixing another language like JS or PHP into the whole mess.


Right now for my site I use plain HTML and CSS, along with PHP SSI for footers and headers. I've used SQL, JS and all sort of fancy database systems before, but in the end it's easier and much more dynamic to update with just plain HTML, letting the CSS/SSI add the layout around it. Since I type in note pad I like to use capital tags, and the forgiving nature of plain HTML is always nice to have.
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Halleck
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Re: My Game So Far
« Reply #72 on: January 19, 2006, 02:42:34 am »

I see what you're trying to accomplish here... unfortunately I don' t think I can be of much assistance. I don't know XSL at all... the sum total of my XML formatting experience has been to actually use CSS (which does work, but is pretty hack-ish).

My experience with this kind of stuff only really covers static pages, not trying to use XML and XSL as a kind of dynamic page. I don't think XHTML will provide many more options than you have already with just HTML.

A quick fix would probably just be to have an XML file for each gallery page. Then you don't need to worry about URL variables... you can just have static URLs.
Probably not ideal in any sense, but it's the best I can come up with.

BTW, I type in notepad too (actually,metapad, but it's pretty much the same).  Smiley
I didn't have trouble switching to XHTML, but if you have a certain style that you are quite attatched to (such as CAPITAL tag names), your mileage may vary.
« Last Edit: January 19, 2006, 02:47:16 am by Halleck » Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
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