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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: My Game So Far  (Read 21608 times)
Death 999
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Re: My Game So Far
« Reply #45 on: November 07, 2005, 10:11:47 pm »

Are you going to be hosting that duck indefinitely? I want to avatarize it... or should I photobucket it?
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Re: My Game So Far
« Reply #46 on: November 08, 2005, 09:29:39 am »

Are you going to be hosting that duck indefinitely? I want to avatarize it... or should I photobucket it?
....
...
..
.
One Mans Junk is Another Mans Treasure

I looked up indefinitely in the dictionary and it states:
Quote

Indefinite:
 not definite: as a : typically designating an unidentified, generic, or unfamiliar person or thing <the indefinite articles a and an> <indefinite pronouns> b : not precise : VAGUE c : having no exact limits d of floral organs : numerous and difficult to ascertain in number
So yes I plan to host that duck for an unknown amount of time.


Now that I have been a smart-aleck I'll answer the intent of the question.

In the Foreseeable future it will be there. I will not intentionally remove it or intentionally let it be removed.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
meep-eep
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Re: My Game So Far
« Reply #47 on: November 08, 2005, 05:38:32 pm »

It's better to scale it down anyhow. That saves people's bandwidth (in particular BioSlayer's) and page load time.
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“When Juffo-Wup is complete
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Death 999
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Re: My Game So Far
« Reply #48 on: November 10, 2005, 07:25:01 pm »

I didn't say I TREASURED it per se, but it is amusing.

It will be tricky to scale it down without losing 'fractal parking', in particular in mirror-writing.
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meep-eep
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Re: My Game So Far
« Reply #49 on: November 10, 2005, 11:12:40 pm »

How's that any different from letting the browser do the scaling?
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“When Juffo-Wup is complete
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when the Creators return
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Death 999
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Re: My Game So Far
« Reply #50 on: November 11, 2005, 04:21:33 pm »

Well, you get to choose the algorithm. Some scaling algorithms may preserve this text better than others. And if I do it manually I might be able to sort of force it back in with a bit of painting, but that would be too much work for something that, while amusing, isn't astonishingly fabulous.
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meep-eep
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Re: My Game So Far
« Reply #51 on: November 12, 2005, 07:54:57 am »

Yes, manually scaling would only give you the chance to do it better.
I took your remark "It will be tricky to scale it down without losing 'fractal parking'" as an argument not to scale it.
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“When Juffo-Wup is complete
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Re: My Game So Far
« Reply #52 on: November 12, 2005, 09:11:31 pm »

Do any of you know where I could get a solid 3D geometry library that I can steal code from while keeping the project as a LGPL license?
Since i could not find any and since none you guys didn't either, I've started writting my own. Man its a pain writting a 3D geometry Libary. Its really slowing my progress down.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
JonoPorter
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Re: My Game So Far
« Reply #53 on: November 17, 2005, 09:31:42 pm »

I havn't got a decent version of Studio.NET
You are in luck now.
You can now get a free legitimate version of visual studio 2005 express from Microsoft. These tools are insanely easy to use. You have to download a separate version for each language, but you get to use them free of charge for a full year.
There is no need to worry about converting my project to .net 2.0 since my program wont fall victim to any of the backwards compatible breaking issues (to the best of my knowledge).

you will also need to Direct X SDK to compile my project
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
JonoPorter
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Re: My Game So Far
« Reply #54 on: November 18, 2005, 10:34:10 am »

Ive put up another release on my game/Physics engine.
There is a version of pong and another indescribably funny 2 player game you should check out.

http://sourceforge.net/projects/physics2d


Pfft to the number of lines. I wrote a VB program called "DeepLook" which, incidentally, profiles VB projects and it tells me that it has over 9,000 lines.... Cheesy
The count is now at 10,706.  Grin
« Last Edit: November 18, 2005, 10:41:38 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
JonoPorter
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Re: My Game So Far
« Reply #55 on: November 20, 2005, 08:00:51 am »

4 Strait posts in a row makes me feel like a spammer. This has 3 possible explanations:
A. My work is SO impressive that it leaves you speechless.
B. You are all on Thanks Giving break a week early even in Europe.
C. Your lives do not revolve around the 2D physics engine made by a collage student.

I’m thinking A since my ego needs boosting constantly.

Now onto a new feature i just coded.
I have a treat for you guys. I just recently finished part of my engine that allows me to make a rigid body to have more then 1 polygon to describe its shape.

This allows me to make objects that would have been impossible or very very CPU intensive using joints.

The first thing I modeled with this technique was 2 boxes attacked at a weird angle. I could have showed you a screenshot of this but I decided to model something a little more complex. I decided to model a Ur-Quan ship. Then put a lot of them on screen.

The first one is on a large number of them. (I Am Red Leader!)

The second one is of the ship I am controlling ramming a few of them. (I Dont Have Insurance!)

« Last Edit: November 20, 2005, 08:02:52 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Zeep-Eeep
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Re: My Game So Far
« Reply #56 on: November 20, 2005, 08:24:52 am »

Since your ego needs a boost and since I'm impressed....

THAT ROCKS!
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Re: My Game So Far
« Reply #57 on: November 20, 2005, 10:22:30 am »

I second A). Bravo.

- Dean
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Deus Siddis
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Re: My Game So Far
« Reply #58 on: November 20, 2005, 03:41:33 pm »

"B. You are all on Thanks Giving break a week early even in Europe."

You guessed it. When Europe first heard of TG's lousy premise, it was rejected. But when we told them that it was celebrated by stuffing your face and watching football (we didn't tell them which type of football) they decided to give it a shot. Little do they know, but this is merely the first step in converting them to our system of thought. Soon they too will be overweight watchers of the TRUE football sport passing the time by fighting 3rd world nations.

Also, Thanksgiving is now celebrated early as you said. Why, you ask? Well, why the hell is Christmas celebrated early? It's not like some roman is going to toss you in the lion pit if you don't. It's probably because Christmas is trying to kill Thanksgiving. I mean, the Christmas shit is coming out in stores before halloween now. Just to preserve itself, TG has to move further into the past, in order to escape the expanding madness of Christmas!


But I digress, excellent work on your game. I for one continue to enjoy watching it grow, even if I don't have anything intelligent to add (if you don't believe me, re-read this post) and thus try not to flood your thread with my nonsense.
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Re: My Game So Far
« Reply #59 on: November 20, 2005, 04:08:23 pm »

Here's the reason as for why Ur-Quan prefer to work alone. They're all such lousy drivers they need a lot of room! Grin

And it's A all the way. Great work!
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,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.

Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
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