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Topic: New Open Source Game (Read 8174 times)
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harth1026
*Many bubbles*
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Posts: 142
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Descent combat and SC2 ships makes happy marriage. However, if I'm allowed to make a simple suggestion... The game Freelancer had very unique and innovative controls for a 3D space game. Instead of using just the keyboard or a joystick, controlling your ship in space was done with both the mouse and keyboard. This combo which is popular with many FPSs was successfully implemented in this game in my opinion. You should be able to find the game now for around $15 in any game store's bargain bin if you want to see what drugs I'm smok'n. You can also visit their website... http://www.microsoft.com/games/freelancer/
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youBastrd
Frungy champion
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Posts: 67
It's real velour, just let yourself go.
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Give'r. For better or for worse, welcome to open source and open communities.
Consider the following: * do your research. About 2-3 good quality indie games come out each year that are Star Control-like in nature. Find them, and learn what you can from them. Look in these and star-control.com forums for the "games like" threads, and elsewhere. Most communities are not hard-core for-profit enterprises, so they will be willing to talk if you keep relations polite; and in your game, keep your ideas front and center. * write your GDD, and stick to it. Don't let it get stale, and don't let it get lame. * You and your friends' are best asset's for talking through ideas. * Consider code reuse. Quake3 Arena, making a mod, joining one of the existing groups (I'll just be evangelical this once in this thread: consider TW-Light) * look in existing communities for support and help: http://igda.org/indie/, http://sourceforge.net, htpp://developer.berlios.de, http://gamedev.net, your local IGDA chaper, etc. * consider SVN over CVS for your source control. Presently, sf.net support for SVN is experimental; for berlios.de it's better, and in the past 1.5 years, has improved to the point that it's pretty much reliable. Personal preference. Food for thought.
Best of luck!
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Dean
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Baltar, how so? Seems allright to me; inertia, collisions, etc....
- Dean
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jack_cloudy
*Many bubbles*
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Posts: 100
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Most slow-moving solid objects can achieve orbit around the planet. This includes asteroids, most ships, and even free-floating hypnotized crew members. With the exception of the Ariloulaleelay Skiff, the Androsynth Guardian in Blazer form, and the Slylandro Probe, any ship can achieve orbit around the planet. To do this, thrust on a straight course that will intersect the planet's gravity field, but not the planetary body itself. Before the ship reaches the gravity field, turn off thrust and rotate the ship 180 degrees. As the ship enters the gravity field, apply thrust as necessary to slow the ship to just below escape velocity. A different amount/duration of thrust will be required here depending on the type of ship and its speed. I got this from some document called STAR CONTROL II: SUPER MELEE MODULE EXTENDED REFERENCE TEXT. I never tried it myself, I was too busy blowing up stuff (go, Fwiffo, go! ) So if you do this, you should be able to achieve orbit, sounds hard to do with a ship that can't turn as fast, though.
And I really like your idea, ranathalan. I would help, but I know of myself that I'd just give you 99% of all the bugs, glitches, and inexplainable crashes if I try . So I'll be cheering you on instead. Good luck.
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,,That was the worst and most boring movie I’ve ever seen. Lousy special effects.” Sergeant ironhead. The real reason why the alien brain on Cydonia was destroyed while in the middle of displaying a message telling the X-com operatives not to fire.
Hoe meer zielen, hoe meer vreugd! (yes I'm dutch)
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