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Topic: New Open Source Game (Read 8142 times)
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Dean
Guest
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Ah, I see your point. But it's still got quite a lot fo physics in it - just not those that would detract from gameplay. I suppose it's like an adventure game -- noone could possible fit a broom, shovel, etc. into their pockets all at once (or at all!) but it's nessesary to make the game.
Sometimes reality sucks. Still I agree; SC2, whoops, I mean UQM rules!
How's your code coming along OP?
- Dean
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ar81
Zebranky food
Offline
Posts: 21
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Is accel point the periabsis (lowest point in the orbit)? A retro burn to make orbit circular should start some time before you reach periapisis and it would end up some time after, so periapsis is at the middle.
Also, some eccentricity calculation is necessary, not only to know if you have an orbit instead of a slingshot, but also to prevent a crash on surface planet.
Geez, I am turning SC into a 2D simulator.
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