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Topic: Some questions that need anwsering. (Read 8232 times)
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Newman
Zebranky food
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Posts: 11
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After playing three times, always destroyed by the Korh-Ah, i decided to get to these forums. So, here's my questions
1. Where can i find the Chenjesu-Mmrnhrmm? (Aargh, the name) 2. What stuff is required to repair the ultron? 3. Is there an Orz dimension simillar to Arilou's QuasiSpace? 4. Is there any way to stop the Kohr-ah, or even slow down the cleansing? 5. How long does it take to the Yehat revolutionists win the Revolution? DOes it just take time? 6. What the hell is "Rosy Sphere" for? 7. How can you convince Thraddash to join the alliance?
I hope my questions shall be anwsered.
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Newman
Zebranky food
Offline
Posts: 11
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Major spoilers below. Highlight to read. 1. Where can i find the Chenjesu-Mmrnhrmm? (Aargh, the name)
Procyon 2. That's "Mmrnmhrm", by the way. Wich direction is Procyon?
EDIT: Oh, forgot to ask.. Where is the Slylandro homeplanet?
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« Last Edit: October 12, 2005, 03:43:51 pm by Newman »
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alatari
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Does getting the Thraddash to attack the Kohr Ah actually slow them down or the Supox/Utwig attack either? Or is the Kohr Ah attack always start in early 2159 no matter what?
Does the number of ships you destroy actually effect an alien race?
If it does I should have shrunk the VUX sphere of influence on my own...
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alatari
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Oh and:
Is there a way to win at the game without getting the Ultron fixed? Like could you capture a Deep Child and send it at the Sa -Matre planet? Or could you speed up the Chmrrr transformation?
And what prize to you get if you find all 10 rainbows? What pattern are they?
Why can't you use the Hyperwave Caster to talk to the Spathi homeworld and bitch at them?
Now that the Syreen have a fleet how come they don't get a sphere of influence circle around Betleguese (sp)?
Where are all the non-spacefaring Ilwrath and Thraddush living that would survive the war?
Ok OK now it's only a game and one from 1992 so I'm expecting too much to have multiple victory plot lines and realism that a majority of any species is alway planetside and not spacefaring... But still it's so obvious that if you can talk to the Chenjesu with that Umgah Hypercaster that you should be able to bitch at the damn Spathi for bailing... ?
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alatari
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More funny would be to get the Spathi High Council answering amchine.
"Sorry Hunams, we are away right now..."
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alatari
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Yeah these authors really thought thru this plot. The Chenjesu have built in Hyperwave tranceivers.. Duh I forgot.
Still more questions come to mind and thoughts about what to add to the release of the fan produced classic.
1. Which races are absolutely never going to give you plans for their ships or offer any ships as aid?
2. The Mrnrhrmm and Chenjesu could at least have transmitted designs for their ships thru the Hyperwave communication with Captain Farlie.
3. Of the Ilwrath and Thraddush: someone has to survive. It is highly unlikely there are not one survivor. Like one last Ilwrath vessel responsible for the death of the final Thraddush... Geeze, the Thraddush survived 19 previous holocausts so they must be pretty tough bastards.
4. The Melnorme should sell you the plans to 2419. They are superfast ships with missile batteries. Like in question 1 the Melnorme offer you no ship assistance at all?
I had about 10 more what-ifs that I thought of as I lay there unable to fall to sleep. Ah well. I'll post em when I think of em.
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alatari
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Guess I should register so I can edit my posts.
Have any idea the number of forums handles and PWs I need to maintain. It's just a pain...
Novus, what races have only 2 ships?
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Captain_Smith
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1. Which races are absolutely never going to give you plans for their ships or offer any ships as aid?
The solid Hierarchy races. Like the VUX, Mycon, Ur-Quan, and Kohr-Ah. As far as I can think of, those are the only races of which you can never get control of their ships within the game under any circumstances. The rest either will give you plans, gift ships or sell the ships to you. The Melnorme? Well, the Melnorme are hesitant to offer anything about themselves without a huge cost being paid.
2. The Mrnrhrmm and Chenjesu could at least have transmitted designs for their ships thru the Hyperwave communication with Captain Farlie.
Alien ships are useless without native pilots.
3. Of the Ilwrath and Thraddush: someone has to survive. It is highly unlikely there are not one survivor. Like one last Ilwrath vessel responsible for the death of the final Thraddush... Geeze, the Thraddush survived 19 previous holocausts so they must be pretty tough bastards.
Try poking around the home worlds of each race.
4. The Melnorme should sell you the plans to 2419. They are superfast ships with missile batteries. Like in question 1 the Melnorme offer you no ship assistance at all?
The probes? Even if you came up with the 10,000 credits the Slylandro gas bags paid them for a probe, I doubt they'd sell to anyone after the mess the gas bags caused with the last one.
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Bob
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Well, the 2419 probe is equipped with a receiver, so it could be recalled. The 2418 (B) probes aren't, however, and are the model used by the Slylandro. Granted, you could cause trouble with the probes anyway, but such is life.
As Smith has answered which races will not give you their ships, I will list all of the ships in the game that are impossible to obtain. They are the Chenjesu Broodhome, Mmrnmhrm X-Form, Ilwrath Avenger, Androsynth Guardian (naturally), Mycon Podship, Ur-Quan Dreadnought, VUX Intruder, Melnorme Trader, 2418-B Probe, and Kohr-Ah Marauder.
Alien ships are useless without native pilots, true. Of course, in theory, they *could* offer you the ships after the Process takes place, but they evidently believe their Avatars are more than sufficient, and their higher cost isn't significant by the time you'll likely get them. There's no foe that the Chenjesu-Mmrnmhrm ships would be particularly good at fighting, anyway, that would make it worthwhile for them to go to the trouble of giving you the plans.
-Bob
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