The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 29, 2024, 12:37:32 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Sony PSP port?
« previous next »
Pages: 1 ... 5 6 [7] Print
Author Topic: Sony PSP port?  (Read 62263 times)
lostlinfoot
Guest


Email
Re: Sony PSP port?
« Reply #90 on: January 05, 2009, 01:58:30 pm »

for sharkus
i have tried your port and i can say that this is a great game for the PSP fomat,though i have never heard of or played this game befor it works realy well for this system because it is easy to look at on a small screen like the psp and there is no button bashing needed
BUT...i found a bug , a real nasty one too
i am using a psp fat running 5.00 m33 4 CF
when ever i enter the atmophere of an inhabitted "PLANET" no matter what planet or inhabittants (save for the UR-QUAN base on your EARTHS MOON) the game gives the option of converse or fight. no matter what i chose, the psp freezes then shuts down
for example the ZOG-FOT-PIK home world and ORZ playground and well,ambush planets.....other planets and worlds no problems,hyperspace encounters no problems
i have yet to succesfully visit another races world to accuire allies thereby leaving my human captain alone in this univers and his strugle against the ur-quan
to be honnest i have choke emulators and a gagle of roms and ports galore but out of all this is the one game i can think of that realy makes sence for the psp
and i would realy like to play it further but cannot

p.s  for any one annoyed by this post.......BLOW ME!
i don't care if bug reports go here or not. i've done my testing and thats what i found
peace out bitches Tongue
Logged
sharkus
Zebranky food
*
Offline Offline

Posts: 15



View Profile
Re: Sony PSP port?
« Reply #91 on: January 05, 2009, 05:26:34 pm »

Sounds like an out of memory problem.  UQM isn't all that friendly to the PSP when it comes to allocating and freeing memory.  I'll take a look when I have a chance.

-Sharkus
Logged
lostlinfoot
Guest


Email
Re: Sony PSP port?
« Reply #92 on: January 06, 2009, 12:18:30 am »

thank you
sorry about the "bitches" i had low blood sugar at 4 a.m.
it took too many hours just to find a place to report this bug ,any other ports need testing i'd be happy to help

peace out man!
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Sony PSP port?
« Reply #93 on: January 06, 2009, 12:54:45 am »

You may be interested in reading why we don't like bug reports here. We've even got a FAQ item about it here.

Note that in this case you're reporting a bug in an "unofficial" port, in which case the forum might actually be more likely to reach the maintainer than our bug database.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
lostlinfoot
Guest


Email
Re: Sony PSP port?
« Reply #94 on: January 06, 2009, 12:31:15 pm »

yeah NO!!!
not interested
my only intention was to point out an unseen flaw in someones hard work and to get one messege to one guy and im not joing 20 forums to do so!
reporting a bug should not be this much trouble it took way to long to find some place to report this thing last night and just when i was about to give up i stumble upon this place.wich i did not want to join i might add but had to just to make a post.a post not as incriminating as others !
so befor i unsubscribe here i'm going to look for this said "bug database" if its an easy thing to find i'll eat crow,however if it starts to look like more hassle then the P.S. is for you.

my appologies for attempting to help


p.s  for any one annoyed by this post.......BLOW ME!
i don't care if bug reports go here or not. i've done my testing and thats what i found
deal with it bitches !

yeah... ooh... no.. looks like.. oh.... YOU SUCK!!
no crow for me you still suck and as usual blow me! im out
« Last Edit: January 06, 2009, 12:42:36 pm by lostlinfoot » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Sony PSP port?
« Reply #95 on: January 06, 2009, 02:41:19 pm »

Ignoring the outraged retard, why is guest posting disallowed here? I remember that t used to be allowed, is it an anti-spam measure, or for some other reason?
Logged

What's up doc?
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Sony PSP port?
« Reply #96 on: January 06, 2009, 06:27:05 pm »

It was an anti-spam measure, iirc. As we have a captcha system now, I'll try to reactivate it and see how that works now.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Kohr-Ah Death 213
Enlightened
*****
Offline Offline

Posts: 1372



View Profile WWW
Re: Sony PSP port?
« Reply #97 on: February 07, 2009, 02:01:04 am »

i am using a psp fat running 5.00 m33 4 CF
when ever i enter the atmophere of an inhabitted "PLANET" no matter what planet or inhabittants (save for the UR-QUAN base on your EARTHS MOON) the game gives the option of converse or fight. no matter what i chose, the psp freezes then shuts down

Key piece of info, this game was tested only on firmware version 1.50 AFAIK
I have played successfully on CFW's 3.XX with no issues except for extreme lag.

I Don't have a PSP ATM but getting a new one soon so I can get "back in the game".
Once I get my new one up and running with 5.00 M33-4 I'll see if there is any validity to this dudes "bug"

. : . UPDATE . : .

Well I finally got my psp up and running and have tried UQM with no major issues besides lag and controllability
honestly the control layout is THE most annoying thing about it now.

I've went to a multitude of planets that were "in habited" and "un-inhabited" but with no freezing occuring.
The only freezing i got is when i tried to screw around with the content files Cheesy

But now I'm really happy that this got the port which means i can further mod it to my desires and take it with me  Grin
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
nicodemus82
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Sony PSP port?
« Reply #98 on: March 04, 2009, 12:06:52 am »

just made a custom icon & BG for the eboot and thought I would share..enjoy!!



Logged
Kohr-Ah Death 213
Enlightened
*****
Offline Offline

Posts: 1372



View Profile WWW
Re: Sony PSP port?
« Reply #99 on: March 04, 2009, 11:02:09 pm »

Wow, that's simple yet incredibly awesome  Grin

Too bad there is no official "box art" for UQM itself so you could use that instead of the original PC box art. Cool
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Sony PSP port?
« Reply #100 on: March 05, 2009, 06:49:17 pm »

Bug Arne to finish this.. Tongue
Logged
Kohr-Ah Death 213
Enlightened
*****
Offline Offline

Posts: 1372



View Profile WWW
Re: Sony PSP port?
« Reply #101 on: March 07, 2009, 10:57:45 pm »

3 years to the day that topic hasn't had a post  Grin
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Shiver
Guest


Email
Re: Sony PSP port?
« Reply #102 on: March 22, 2009, 05:25:09 pm »

Blood sugar's a bit low today? Eat... crow? lostlinfoot kind of owned, you guys.
Logged
Kohr-Ah Death 213
Enlightened
*****
Offline Offline

Posts: 1372



View Profile WWW
Re: Sony PSP port?
« Reply #103 on: March 23, 2009, 10:13:30 pm »

I think the point here is, if you act like a retard none of the crew will even pay attention to ya.

From what I see that person didn't get much of a response after he/she started acting like a spoiled child.

I only answered because I don't want anybody else to be discouraged by his/hers rant.
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Pages: 1 ... 5 6 [7] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!