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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: UQM Challenge Games  (Read 4982 times)
utwig
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UQM Challenge Games
« on: October 26, 2005, 03:21:51 pm »

challenge games to spend more UQM time on.

Ironman Challenge
- never buy fuel from the starbase
- complete the game

Minimalist Challenge
- in your flagship modules, you can only have thrusters, turning jets, 1 fuel tank(smaller one), 1 crew pod, no guns allowed
- complete the game

Stoneman Challenge
- never associate/come into contact with the melnorme
- complete the game

Peacekeeper Challenge
- never destroy a ship, except for the sa-matra and its guardians
- complete the game

Speedman Challenge
- complete the game in the shortest time possible

Hermitman Challenge
- after your initial stop at the human starbase, you must never return to the starbase
- complete the game
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Re: UQM Challenge Games
« Reply #1 on: October 26, 2005, 04:23:07 pm »

Are some of those even possible?

Surely you can't make the Utwig bomb without visiting the Starbase??
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Re: UQM Challenge Games
« Reply #2 on: October 26, 2005, 07:09:59 pm »

You have to visit the starbase at least once: after the Chmmr have been freed in order for them to install the Precursor/Utwig Bomb on your flagship.
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Re: UQM Challenge Games
« Reply #3 on: October 27, 2005, 09:32:13 am »

I thought so!  Grin

initiating 'Smug Mode'  Cool
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utwig
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Re: UQM Challenge Games
« Reply #4 on: October 27, 2005, 12:54:02 pm »

oh right.
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Re: UQM Challenge Games
« Reply #5 on: October 27, 2005, 01:53:17 pm »

Is there a way to beat the game without fighting? I thought
there were some places where it was required....unless you
wait until the Kohr-Ah destroy have the races and then
run around collecting artifacts.
Can you get things like the sun device and bomb without
waiting for the races to be killed?
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Re: UQM Challenge Games
« Reply #6 on: October 27, 2005, 02:55:42 pm »

The final Sa-matra battle can't be avoided at all. To get the Bomb, the Druuge hoarding it have to be killed by the player or the Kohr-Ah. The same applies to the Mycon guarding the Sun Device. If you really don't want to fight, you'll have to let the Kohr-Ah do your dirty work.
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Captain_Smith
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Re: UQM Challenge Games
« Reply #7 on: October 27, 2005, 03:58:26 pm »

There was a big thread on here one time describing game variant ideas (and another describing super-melee game variant ideas).

The main game variants made it to this page:
http://uqm.stack.nl/wiki/Gameplay_Challenges
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Re: UQM Challenge Games
« Reply #8 on: October 28, 2005, 02:25:03 pm »

How about "Fight every battle with an Earthling Crusier only."
That would certainly make some battles, especially the final
one, a bit more challenging.
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Re: UQM Challenge Games
« Reply #9 on: October 28, 2005, 03:40:24 pm »

I think I'd have trouble with that  Wink

I'm too used to my Spathi Eluder!!  Grin
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Death 999
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Re: UQM Challenge Games
« Reply #10 on: October 28, 2005, 07:10:58 pm »

How about "Fight every battle with an Earthling Crusier only."
That would certainly make some battles, especially the final
one, a bit more challenging.

Strangely enough, it won't affect the Druuge or Thraddash battles; and the Mycon remains easy. Just about the only really nasty one is the Umgah. And of course the final battles. Yikes. Kohr-Ah are very hard with cruisers.
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Re: UQM Challenge Games
« Reply #11 on: October 28, 2005, 09:16:50 pm »

try to hit a generator with those homing missile.
Man, thez always land way off course!!!
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Re: UQM Challenge Games
« Reply #12 on: October 30, 2005, 12:12:05 am »

Is it possible to win the game without the talking pet?  If not how about getting the talking pet but not using him for the diversion of the ships guarding the Sa'matra?  Meaning having to fight them instead.
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Bob
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Re: UQM Challenge Games
« Reply #13 on: October 30, 2005, 12:35:25 am »

It isn't possible to win without him; the Sa-Matra's guard is infinitely large.

-Bob
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Re: UQM Challenge Games
« Reply #14 on: October 30, 2005, 06:52:11 am »

I have to admit I find the Earthling vs. Mycon battles difficult. I think
it's because their relative speeds are so close. Chasing a ship
that can re-generate crew is a pain.

But you're right that the Drugge battles would be fairly easy with
a Cruiser. Nothing like watching their vew go up in smoke. Smiley
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