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Author Topic: ilwrath at Chmirr and Mrrrmmm home  (Read 4158 times)
eaadams
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ilwrath at Chmirr and Mrrrmmm home
« on: December 21, 2002, 04:57:24 am »

so I have the sun device but when I go to the Chmirr homeworld to turn it on the world has the endless fleets of ilwrath ships.  what do I do?
« Last Edit: December 21, 2002, 05:48:52 am by eaadams » Logged
ErekLich
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #1 on: December 21, 2002, 06:49:49 am »

Go to the Ilwrath Home System and use the Caster to make them leave to fight the Thraddash
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PsiPhi
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #2 on: December 21, 2002, 09:54:26 am »

And be sure to have them call themselves the Dill-rats while you're at it ... extremely important.   Grin
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eaadams
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #3 on: December 21, 2002, 10:51:46 am »

how do I use the caster like that?
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Kelju_Ivan
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #4 on: December 21, 2002, 12:20:42 pm »

You have to get into the Ilwrath home system, no other will suffice. Once there, just use it from the item menu and a conversation will pop up.
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Re: ilwrath at Chmirr and Mrrrmmm home **SPOILER**
« Reply #5 on: December 22, 2002, 01:09:39 pm »

If you meet an Ilwrath ship in space and talk with it, making fun of their god's names (?Doggone and Quasar?), they will refer to the coordinates of a star system where they say you can "look into the eye of Kazon" ... or something like that.  That is their home system (yes, it's not inside their sphere of influence).  You can use the caster effectively from that system.  Using it any where else will only have Ilwraths telling you that they are essentially unworthy to hear your words and they will tell you to speak to their leaders instead.

-PsiPhi
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PsiPhi
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #6 on: December 22, 2002, 08:39:42 pm »

I noticed something interesting and a bit obscure today while playing.  Once you send the Dill-rats off on their ill-fated quest to beat on the Thraddash and they eliminate themselves, you can visit their homeworld and see that it is in ruins.  BUT, if you use the Umgah caster within the system, SUDDENLY you'll be talking to the Dill-rat leaders.  Now that's what I call a plot inconsistancy.  It's probably in the original game code too.  I don't recall if I ever tried it back then, but it works in the UQM.  Do any of the developers have any ideas on this?  Is this a bug from the port or was it in the original code?  If so, is it easy to fix?

Just curious ... lowest priority.  Again, I love the game.

Thanks
-PsiPhi
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Dave Morse
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #7 on: December 23, 2002, 09:54:36 am »

"If all else fails, give up":  I think this is a kind of hard coded logic in any sufficiently advanced organism.  I think the dill-rats would not pummel themselves to death.  There would be a few cowardly dill-rats that would skip the big battle -- since skpping big battles is a winning strategy from an evolutionary standpoint.

Perhaps these are also the dill rats hiding out in caves in an obscure moon that answer the phone.
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PsiPhi
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Re: ilwrath at Chmirr and Mrrrmmm home
« Reply #8 on: December 23, 2002, 11:17:57 am »

Nice try Dave.   Grin
(Benefit of the doubt ... ok)

-PsiPhi
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