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Topic: Modding the source code/time limit? (Read 2371 times)
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Elegnaim
Guest
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Not entirely sure this is the right forum, although the descriptor mentioned the source code probs.
Okay, because me and a few friends are A) really bored. B) not fond of the time limit, we figured that, for our own amusement and *education*, we'd try and alter the source code to change the way the time limit/in game time works. For, like, our own personal copies.
Anyway, so I had a few questions. I'm assuming that clock.h and clock.c handle time update functions. One of our ideas was just to slow down in-game time passage (make days ten times longer or something) to lower the time limit. While I can find month, year, and... well, leap year handlage in clock.c, I can't find any section that deals with the length of DAYS. What source should we be looking in for this?
Ah, what else... we also thought about just setting the time limit to ten years. Reading gameev.c, it mentions a KOHR_AH_GENOCIDE event, and another one for black ur-quan. I'm assuming these are related to the time limit? Wondering if this is what stores the time limit, or if that's the time_til_kohr_ah_victory one (can't recall the exact name!)
Alternatively, would it be possible to just change the start year? I'm not really sure if the time limit is based on years ELAPSED or on some sort of year variable hitting 2459 (is that the right year? )
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Elegnaim
Guest
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Ah, good. Good. I got everything to start building properly. However, I've picked up a source code error along the way.
src/sc2code/load.c: In function `LoadGame': src/sc2code/load.c:198: `KOHR_AH_VICTORIOUS_EVENT' undeclared (first use in this function)
Now, KOHR_AH_VICTORIOUS_EVENT is declared in gameev.h. The post you linked to makes no mention of needing to include that. Should I, or is there some other thing I must do?
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Elegnaim
Zebranky food
Offline
Posts: 11
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Hey, thanks. Everything worked perfectly. I also set the clock FPS thing to 80. Hope that didn't break anything. It makes time progress a little over 3x as slowly, though, which is pretty much the exact effect I wanted.
Granted, this also makes it the first time I've ever used MSYS, or compiled a complex project. God, education rocks XD
---edit---
Okay, I realized I don't have that dosbox in the background listing... stuff. Was that essential? Is this because I compiled without debug information?
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« Last Edit: January 02, 2006, 11:44:53 pm by Elegnaim »
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