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News: Paul & Fred have reached a settlement with Stardock!

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| |-+  Starbase Café (Moderator: Death 999)
| | |-+  LEGO Star Control!
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Author Topic: LEGO Star Control!  (Read 7300 times)
Deus Siddis
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Re: LEGO Star Control!
« Reply #15 on: November 23, 2005, 05:53:35 am »

"Hey, that's a good friend of mine! I showed him UQM."

His entire life has become building star control replicas out of Legos and you are proud to have sent him on this road towards total addiction?

Well they are be pretty damn good at least, though like Arne said, more accurate scaling would be cool -- the earthling cruiser looks like it is no longer than several centimeters.
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Death 999
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Re: LEGO Star Control!
« Reply #16 on: November 23, 2005, 03:51:49 pm »

No, he met SC1 before he met me; but I showed him UQM. My SN here is due to the way he signed his emails concerning SC -- Master 999 (SC1-style 'Master' instead of 'Lord'). I of course responded Death 999... and the rest is history.
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Deus Siddis
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Re: LEGO Star Control!
« Reply #17 on: November 23, 2005, 09:12:24 pm »

I see, just don't let your new found fame get to your head. Wink

I wonder how hard it'd be to make SF lego recreations. . .
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Ivan Ivanov
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Re: LEGO Star Control!
« Reply #18 on: November 23, 2005, 09:47:14 pm »

I see, just don't let your new found fame get to your head. Wink

I wonder how hard it'd be to make SF lego recreations. . .

It depends on how many types of blocks you have. If you have a large variation of them, it's not that hard. I remember I once made a Y-wing and a TIE-fighter from lego blocks. They weren't in the colors you might expect from those fighters, but their shape was more or less correct.
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Arne
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Re: LEGO Star Control!
« Reply #19 on: November 24, 2005, 10:45:16 pm »

The only thing I have online of my creations is this one. Can you name the game?
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Elerium
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Re: LEGO Star Control!
« Reply #20 on: November 24, 2005, 11:39:02 pm »

Chenjesu! Smiley I could tell that from a mile off Wink
« Last Edit: November 24, 2005, 11:42:39 pm by Elerium » Logged
Culture20
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Re: LEGO Star Control!
« Reply #21 on: November 27, 2005, 05:12:47 pm »

The only thing I have online of my creations is this one. Can you name the game?
Impossible Mission!  Man, I loved/hated that game and its infernal time limit!  Played it on an IBM 8086 with 4 color CGA graphics.  Have I dated myself?   Embarrassed
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jack_cloudy
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Re: LEGO Star Control!
« Reply #22 on: November 27, 2005, 05:40:29 pm »

Reminded me of 2400 a.d. Robots in charge of the city and all. The only way to get *legally* around the different zones that I found out was by getting a forged pass. If the pass was too old or you didn't had one and a robot caught you, it was time to blast your way out of a mess (or get send to jail).
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Re: LEGO Star Control!
« Reply #23 on: November 28, 2005, 08:43:37 am »

>> Have I dated myself?

Don't worry, we're geeks and programmers. For many of
us, we are probably the only dates we can get.
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nightshadow
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Re: LEGO Star Control!
« Reply #24 on: December 13, 2005, 10:34:17 pm »

This is AWSOME!

Someone, please give this guy a medal...
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