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Author
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Topic: Star Control 5 (Read 10294 times)
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Lukipela
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Posts: 3620
The Ancient One
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I'll go with Deat_999 on this one. Before the war, there was no contact with any other alien races. During the war, humanitys only interaction with the alliance was through the supplementing of combat forces. Maybe we had trading ships as well, who knows? But I doubt there were very many in operation, seeing as the main effort of humanity was to fight the Quan. Also, there aren't that many places humans could go if they abandoned ship on an alien planet. First off, any alien meeting them would immideatly be curious to what they were doing there, and not in their ships. Second, the other alliance mebers probably require very different enviroments to survive
The Chenjesu are rocks that feed off sunlight, the Mrnhrrm are robots, the Syreen would mix your mind up good. It'd probably be impossible to mingle naturally with any of those races. Maybe the Shofixti and Yerhat have the same requiremnts as us, but everything on a Shofixit world would be quite small, and the Yehat are a clan society, where anyone out of place is noticed staright away.
So even if we assume someone manages to build a private ship during a time of crisis, when Earth shipyards will probably be geared to spew out as many cruisers as possible, they still couldn't blend in anywhere....
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What's up doc?
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Death 999
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We did. You did. Yes we can. No.
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But you wouldn't see Nggn in normal space, would you
by "normal hyperspace" I mean, like, the red backgrounded hyperspace -- not normal normal space.
Here's another idea to feed on. To make *Below* even freakier, should there be some sort of "storms" or "curents"? If you cross one of these you get swept away with it, twisted around a bit, thrown off course. This might work better with a 2D map where it would be easier to see, but it mght be cool in 3D as well. Read this idea way back on TW boards, sounded interesting to me.
I like that -- Alternately, we could have the full map of *below* be a complicated three dimensional figure, on which you traverse the surface. Kind of like walking on the walls in Descent. We'd keep our two dimensional perspective on the local screeen, but on the map it would look weird, like a tree, or something. I am concerned that basing a game on non-euclidean geometries would, ah, cause some problems. But maybe not. After all, Asteroids and battles in SC are on effectively on the surface of a torus - a geometry which is non-Euclidean. It's not like this *below* system would be travelling in the three dimensional surface of a FOUR dimensional object -- and of course there's always the autopilot to get you going in the right direction
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« Last Edit: May 19, 2003, 08:25:40 pm by Death_999 »
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