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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Star Control 5  (Read 10294 times)
Gill_Bates
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Re: Star Control 5
« Reply #30 on: May 17, 2003, 03:35:05 am »

Ok, you didn't get me right.
The renegade part means you have no connection with the earth government, no affiliation no endorsements, no love.
This means you're allowed (or not allowed but are doing it) to travel freely amongst the stars and races and give humanity a bad reputation (this means the lead character not you as a person).
During the war, you couldn't account for every single human around and not all humans would fly a cruiser, only those working in the service of earth govt.
Therefore you *could* find humans traveling around in different ships, although the Quans did put a stop to that after the final defeat.
Before the defeat, the situation was dangerous, but you *could* manage to get around if you were fast and devious enough.
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Lukipela
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Re: Star Control 5
« Reply #31 on: May 17, 2003, 07:31:14 am »

I'll go with Deat_999 on this one. Before the war, there was no contact with any other alien races. During the war, humanitys only interaction with the alliance was through the supplementing of combat forces. Maybe we had trading ships as well, who knows? But I doubt there were very many in operation, seeing as the main effort of humanity was to fight the Quan. Also, there aren't that many places humans could go if they abandoned ship on an alien planet. First off, any alien meeting them would immideatly be curious to what they were doing there, and not in their ships. Second, the other alliance mebers probably require very different enviroments to survive

The Chenjesu are rocks that feed off sunlight, the Mrnhrrm are robots, the Syreen would mix your mind up good. It'd probably be impossible to mingle naturally with any of those races. Maybe the Shofixti and Yerhat have the same requiremnts as us, but everything on a Shofixit world would be quite small, and the Yehat are a clan society, where anyone out of place is noticed staright away.

So even if we assume someone manages to build a private ship during a time of crisis, when Earth shipyards will probably be geared to spew out as many cruisers as possible, they still couldn't blend in anywhere....
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Gill_Bates
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Re: Star Control 5
« Reply #32 on: May 18, 2003, 05:43:51 am »

oh, shoots! I was rather fond of the old "rengade with no obligations" game idea... well... another one bites the dust then... back to the drawing board.
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Lukipela
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Re: Star Control 5
« Reply #33 on: May 19, 2003, 03:02:34 am »

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Luki, that propostion was for normal hyperspace AND *below*.... though perhaps we could make *below* 2-dimensional, and that would be freaky after being in a 3-d hyperspace for so long. Wink


But you wouldn't see Nggn in normal space, would you Wink Here's another idea to feed on. To make *Below* even freakier, should there be some sort of "storms" or "curents"? If you cross one of these you get swept away with it, twisted around a bit, thrown off course. This might work better with a 2D map where it would be easier to see, but it mght be cool in 3D as well. Read this idea way back on TW boards, sounded interesting to me.
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Death 999
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Re: Star Control 5
« Reply #34 on: May 19, 2003, 08:23:30 pm »

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But you wouldn't see Nggn in normal space, would you Wink


by "normal hyperspace" I mean, like, the red backgrounded hyperspace -- not normal normal space.

Quote
Here's another idea to feed on. To make *Below* even freakier, should there be some sort of "storms" or "curents"? If you cross one of these you get swept away with it, twisted around a bit, thrown off course. This might work better with a 2D map where it would be easier to see, but it mght be cool in 3D as well. Read this idea way back on TW boards, sounded interesting to me.


I like that -- Alternately, we could have the full map of *below* be a complicated three dimensional figure, on which you traverse the surface. Kind of like walking on the walls in Descent. We'd keep our two dimensional perspective on the local screeen, but on the map it would look weird, like a tree, or something.
I am concerned that basing a game on non-euclidean geometries would, ah, cause some problems. But maybe not. After all, Asteroids and battles in SC are on effectively on the surface of a torus - a geometry which is non-Euclidean. It's not like this *below* system would be travelling in the three dimensional surface of a FOUR dimensional object -- and of course there's always the autopilot to get you going in the right direction Wink
« Last Edit: May 19, 2003, 08:25:40 pm by Death_999 » Logged
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